☢ The game needs "to difficult" content

What do you do afterwards? Stop playing?

Imo there is everything wrong with it. If taken too far, it will always result in less and less builds being considered viable. No amount of balancing can prevent that. Much better to simply not reward the extreme outlier imbalances.

I agree that’s a concern but it should be alleviated by class balance and by fixing bugged builds quickly. If harder content isn’t more rewarding the best strategy becomes to speed farm the easiest content in the game. I don’t think that’s desirable.

Create new builds. Standard A-RPG stuff.

Well, I didnt say the very easiest content should be the cap. Like, in my example I used Pit 150 as the place where rewards should cap. So tier 150 would still reward better than 1, 50, 100 etc. 200 just would not reward better than 200.
And sure, that means for anyone farming purely for gear, XP, crafting materials etc., there would be no reason to go above 150. But 150 should still offer challenge on its own. Just not “nearly impossible”.

Why totaly unpleasable?..Because wanting 1% of the game being a little bit challanging instead of easy faceroll 100% of the content like the 3 seasons before? ^^

I mean thats all I want (And guess many CORE player aswell)…don’t ask here to have more content than WOW and POE together, just 1% at the very high end to push the character to the limits and give us ARPGs Veterans the content that requires to min/max the own character propperly. :wink:

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True, which means that the variety and diversity of mindsets will include both extremes.

And as we all know, the extremes are the loudest.

I asked the question. That’s all I did.

you forget that everyone that bought the game should be allowed to play all the content, not only the 24h streamers and good players that have access to the best items

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  1. Not everyone necessarily need to be able to do everything in a game, just because they paid for it.
    Just like not everyone need to be able to understand the theme of a movie, just because they bought a ticket.
    Now, I personally do think devs should make all content in a game available to most players (hard to literally make it accessible for everyone, due to disabilities etc.), but in the end, it is a matter of what vision and goals the devs had for their game.

  2. Pit 1 and Pit 200 is the exact same content (and same for other endgame content), so everyone likely can experience all the content. They don’t need to do the highest difficulty for that.

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You can still play Pit Level 1-179…But what wrong with having (almost) unbeatable content with 180-200 that requires to farm/craft for BIS rolled gear?

People can practicaly play all content and those who want to play more than the avarage guy would have some challange at the higher end…becuase Pit LVL 1 & 200 are the exact same content, 200 just would be way harder

If you balance 100% of the game around people who have maybe 1-2 hours playtime every week the game would become way to trivial for all those who want to invest a little bit more time into the game.

Peolpe also pay for WOW and even pay monthly fees…why aren’t they able to beat Mythic raids?

Or should Blizzard nerf Raids to the point that people who play WOW 1-2 hours a week can beat Mythic Raids Solo?..Do you think that such trivialisation is good for the longlivity of a game?

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All content should be available to everyone that paid for the game.

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Ofc it’s available for everyone who owns the game…But if you can beat it is the other question. :wink:

Or do you want 100% of the game content & difficulties being beatable by everyone…no matter if somone spends 100ts of hours learning the mechanics or if someone rolls his face over the keyboard 1 hour/week?

Maybe you’re to young to know but the motto of Blizzard games was always “easy to learn, hard to master”…sadly this motto isn’t true anymore for Diablo 4.

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So if a blind person without hands buy the game, Blizzard must ensure they can do literally all content, on all difficulties?
I am all for trying to help people through accessibility options. But there are limits to what can be achieved, without hurting the game design.

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I didn’t pay for the game. Am I exempted from the content?

Agreed.
I very much think people, also when playing solo, should be able to go through WoW raids, to experience the story, see the sights and such.
But then you also have Mythic difficulty mode at the other end, for those spending their life on the game. Both are fine.

However, I also do think you can hurt a game by adding too many difficulty modes to cater to everyone.
Like, the Souls games would be worse off, if there was a Story mode, in my view.
Sometimes it is fine to expect a bare minimum of effort, and skill, from the player.

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Ye and in this topic I talk about the other end.

Nothing against having the same content in easier difficulty so people can see the story behind it or enjoy the gamemode in lower difficulties.

But in Karbonus oppinion EVERYTHING should be beatable by everyone…Means using the WOW example even Mythic Raids should be beatable solo in his oppinion, because people payd for the game.

Same with Diablo 4…People can play Pit 1-179 if they hate challanges in games…but why shoud be Pit 180-200 be trivial aswell so there’s no difficulty in the game and no reason to min/max the own character further for those who want to invest time and love challanges?

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It would make sense for them to add difficult / long / complex content if any aspect of the game was designed that way… but it’s not. It’s all casual and easy and time consuming.

You can kill Duriel in 5 seconds, but it takes 500+ attempts to get an uber.

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With “pits” coming with season 4 it can easely be designed that way…at least for the higher pits (pit level 180-200 in my example).

Because it’s time gated to 15 minutes you need a good combination between defense and offense gear vise…And at the higher end you would need very good min/maxed gear.

Right, everything is designed to be finished quickly but must be done repetitively to keep you engaged. There’s no real difficult or complex content because that’s clearly not what they want. It’s not like they couldn’t make the game that way if they wanted to.

Right, that’s why we get level 200 uber bosses…

We’ll see how Season 4 goes, especially after all the tweaks and ‘balance changes’.

*to make the game easier.

META build with mediocre gear will beat a hipster build with perfect gear any day.