This PTR is really showing the power surge. I do hope we have a big overhaul by the time vessel of hatred comes.
You remember the last time “THEY” Nerf’d Diablo 4 ?
It’s not gonna happen.
Nothing in PTR is final and is all subject to change.
I wouldn’t call anything that reduces power in PTR a nerf.
I beg to differ (Dust Devils) but also agree, the DPS numbers don’t seem nearly as high as used to be before (full DPS 2H Sorc with 35k ATK does about 70k Crits for ex.). Now sure those can happen 3 times a second it’s still “reasonable” number). So the numbers are reasonable IN THAT regard
For the nerfs - instead of “hard nerf” (except the obvious blatant overpowered stuff) - we need a longer-term “side track” mechanism as an alternative to the damage stacks. I would suggest to also make the “upgrades” of skills less reliable baseline but also levelable
Therefore players don’t just pick the upgrade, rely on it, and then put every other point in damage until the max
For example - Bash creates 10 Fortify ?, make it 3/6/9/12/15 instead. By adding some incentive/potential for players to invest into chosen “side effects” of a skill instead of the skill itself - can kinda achieve that (or some of that)
It will definitely happen and people might as well prepare for it now.
There is no reason in a testing environment to make your starting values artificially low because the only result you’re likely to get is to confirm what you already knew.
If you set them generously high, which is the case here, then you potentially can get a wide range of results. Some things may still be too low. Some may be way too high. Some may be where you want until x,y,z happens.
What I mean is that “they” aren’t gonna nerf Diablo 4 as it is Now. I’m not talking about the PTR.
As far as them putting the PTR in for Diablo 4 I actually DO hope they nerf some stuff.
yeah but, let me tell you mate; this is not a good sign.
The OP was referring to the PTR, and frankly, there’s no reason to refer to anything but the PTR given the massive repercussions this patch brings.
People will complain about nerfs between PTR and live patch. It happened every time in D3 and most people who played the season realized the sky wasn’t actually falling and it wasn’t that bad. Then the next PTR the cycle repeated.
Don’t expect any nerfs, they have given up and are just trying to turn the game into Diablo3 now.
Diablo3 had no difficulty, so this game won’t either.
This update with all the changes proves that they haven’t given up… very few games are perfect, very few companies try to make them perfect.
Blizz is clearly trying.
You must be new lmao
Every diablo PTRs are like this, they introduce some powerful build first and then adjusted it along the line. What you are seeing rn on PTR is not final and it’s impossible to go to the live server like this.