The game is going in the right direction, but there are questions

  1. Glyphs and pits, 100 glyph is extremely boring to achieve, maybe you will add the ability to upgrade glyphs in all content like infernal hordes and dungeons, including kurast?
  2. Experience boosts, there is still no progress on this issue, maybe you will add an hour timer to the experience buff for legion events? Or is a random well in nightmare dungeons the end? After 250 paragon, progress is greatly slowed.
  3. Events in the open world and in dungeons, I did not see anything about this during the campfire, when is the rebalance? More rewards for completing events? More currency?
  4. Endgame bosses - non-skippable phase is a great solution, but some bosses like Varshan, Grigoriy, Beast in Ice can still be skipped in their phases. Will there be a fix or is this intended? And what about rewards, why are they so crap?
  5. Personal QoL features - when will it be possible to set up a personal forge or vendor for selling or disassembling materials? Minion customization? Why can’t a raven spawn in front of you when you reach 10/10 points? How many stats can each individual paragon have? (This is on various build sites, but for some reason it’s not in the game)

If there were any answers from the developers on these topics, it would be nice to know about it.

2 Likes

You do a great job at detecting problems but not sure why you keep trying to solve them, just cut them out and make the existing part of the game (the shorter journey) more interesting and therefore better

For example:

  • Reduce glyph level to 50 and add a socket so people can adjust and try min-max or even try things out while trying to reach their potential
  • Reduce Paragon to 250 but gain bonus drop rate % for P250 characters so they can easily help better equip alts

I’d personally rather go that route

The journey is already long enough, just make it more interesting instead of trying band-aid fixes for something that frankly feels just excessive for no reason

2 Likes

Invulnerability phases on Bosses kinda defeats the purpose if you are allowed to gear your character to be extremely powerful. It also makes the fight more irritating than fun in my opinion. I dread waiting for the invulnerability to phase. I just want to kill and not have to sit around and wait with my thumb up my butt or spend most my time killing pillars in Andariel fight than actually fighting her. And as for in the right direction? The game hasn’t changed since it launched as far as seasons go. It’s been copy paste for the past 2 years. Other than some QoL changes since. It’s pretty much the same and next season it’s gonna be Endgame Pits all over again. It’s literally the only thing to do once you reach a certain point.

4 Likes

I have all my desired mythics so I am at the max glyphs stage. Oh the fun I will have! I will not die inside and lose part of my soul at all! It slowly being drained out of me by the grey void of boredom! That will not happen! Not to me! Not again!!

What, you don’t want to farm pits to no end? lol. Would be nice if they added a kinda Diablo Clone kind of encounter that the community is involved in spawning where a UBER boss can just pop up out of nowhere and nearly gank ya with chance at a really nice piece of gear.

We farm glyph levels in pits so we can farm our max pit levels. Oh joy! My adult diaper will not be able to handle this amount of crap!

I am kind of on board with some of those ideas. That would be interesting. Like actually give the Season Journey something do actually spend time doing. Even though it is rather lengthy, it just doesn’t feel very fun to do, even though I still do it anyway. If there was a way to make it more engaging…I’m all for that.

“Right direction”

  • There is no meaningful item progression beyond the first round of GAs which is incredibly easy and quick to get.
  • There are three levels of RNG beyond just getting a potentially usable item to drop and having it be an actual upgrade, see point #1.
  • The increased difficulty scaling has widened the gulf between meta and off-meta even more than it already was.
  • Eternal players, already the butt of the joke, have actually lost progression since season 8.
  • Boss scaling versus rewards is out of control, why would anyone choose a 10 minute fight over a 10-30 second version of the same thing for like one extra item?

This game is in the toilet and it’s just headed down the pipes now. Any “fixes” will be temporary because the next season they’ll just say “we went too far” and overshoot in the opposite direction.

Two years of this seesaw, visionless, cheap cash grab mess of a game and you think it’s headed in the right direction? I wish I had your optimism.

5 Likes

The right direction? What direction would that be? :rofl:

3 Likes

Always great when you spend 150+ hours to make very good gear and then die on RNG instakill abilities on Andariel because she has 2 or 3 invulnerable phases and totems that have 10x her HP.

That is why I avoid her like the plague. Not to mention all the mechanics you have to spend dodging while trying to kill said totems. Way too much going on in that fight and more of a headache than it needs to be. Duriel is a lot more bearable. and once I got the Season Journey achievement completed. I have avoided her like the plague. I see people trying to sell Pincushioned Dolls and I just laugh. Like no one is going to buy those. Unless they are a glutton for punishment. :rofl:

1 Like

We are past the point of going in a direction. We are 8 seasons in, they’ve arrived at what it is, and what is, is lacking.

Yeah, same here.
That fight is just terrible.
And totems having supression aura on top of all the AoE…
Absolute cluttered screen if you cast few abilities and then I dont even know what killed me.

1 Like

I hope the devs listen to you and address those “problems”. We certainly need more and longer immunity phases for bosses. And making all other content as tedious as high pits.

The farther and faster we go in this most righteous direction, the sooner will we see Blizzard finally sell the franchise to someone competent.

Just turn it down to T1 for that fight. The difference in loot is minimal. Blizzard doesn’t get challenge - reward. They think making something slow and tedious is challenging.

T1 has like no chance for mythic uniques.
I wanted to farm mythic uniques.

I don’t think that’s correct. T4 simply gives you more loot which means more chances for each item to roll as a mythic. Someone please correct me if I’m wrong.

The work of griffons up to 100 every 3 months is very tiring. I would add a rune or specific item to increase its level. It would be a good rune sink. Which has no uses other than creating ubers.

They just don’t do this ever.

We are headed down the road to D4:I and gaining speed along the way. Glad you like the direction it is going.

And yet I get most of my mythics in T1 and T2. :rofl:

Nope you are right.
And considering the the drop rate is likely based on server instance item generation numbers and NOT specific to individual users, a few more items while technically improves your chances…the increase is not as big as you think it is.

They said this will change in S9…but we will have to see what it actually looks like.