The first time ive said this about any diablo game

I’m still waiting for the problems to kick in at lvl 79 (and a lvl 64 naked rogue using nothing by self found daggers).

-We have stash being trash - since it needs full tabs (no 40% of nothing) and more of them and not being forced to do seasons for it. (And nr of char slots but didn’t get to that problem yet.)
-We have aspect tab being trash (not sure why it’s not 2x current size - then you wouldn’t complain about “moving things around” - which still not that much of a problem to be fair and even saved aspects for 1.5 builds) AND kept revising the final build until lvl 70 AND have defensive options for tier 100 dungeons.
-We have no way to trade. (I don’t care but I do care you can’t grind your way to a specific thing.)
-We have nothing to do at max gear (not level).
-The lack of loot filters turns loot sorting into extra downtime and boredom.
-The UI is garbage.
-The mounts have 1-3 major issues depending on whom you ask.
-The uniques are too few and not interesting.
-The druids look terrible - especially for caster fantasy ppl (and not enough options for all classes at that).
-The one barb cloak armor clip bugs into your torso if you leap.
Some weapon types are very likely insta trash 100% never to be used even with perfect rolls except for MAYBE 1 build/class ( barb building nothing by OP…and/or maybe a stun centered barb using maces otherwise everyone with a brain is a 0/10 mace mastery). That’s not that bad though, it should have a bit more builds that would use it though but having somethings just for some builds…no problem.
-Oh and lvl 85-100 (if not bigger interval) rarely feel different (because you do get most things by then). They cut WT5 because this was rushed…and that’s part of the reason it f
feels bad.
-Not enough bosses/mob types.
-Not 120 NM dungeons (with even more weird affixes cuz most of the ones we have are …ok with some being a bit too annoying for too many classes at once…because, again, not everything has to be good for everyone.
-THEY NEED TO STOP FORCING PPL INTO MULTIPLAYER (4 revives/NM dungeon when multiplayer gets almost infinite if done right).
-TRASH VISUAL FEEDBACK. I can’t believe the noobs gave sparkling effect to god damned incense but you get nothing except a trash 0.8cm icon to know your next Deathblow will do 300% dmg (and barrier glow vanish bugs with berserk interaction or something - and the same issues for next attack will overpower).
-Having 388 thorns on chest at lvl 100 and the aspect that guarantees next atk to overpower triggers on thorns LMAO (swap wep 10 times, get hit once…you do 800 dmg instead of 388, you wasted the aspect). - That’s probably a bug (or just sillly that it’s made to not work with anything except 100% OP builds which are too weak at that).
-Legion events (like bosses) are trademark manipulation into seeing and socializing with ppl so you buy cosmetics and you are pushed into it with XP buff.
-Super rare uniques are probably a bit too rare even with target farming (because no trade).
-No gem tab (and making them a nr in the material section is not great even if most efficient). It’s cooler when it’s an object you can play with…especially if they ad jewels later and/or if you can turn gems to dust for something.
-Transmog resets if you swap weapons and you have to walk back to stash. >.>

Otherwise…where are the problems? WHEN ARE THE PROBLEMS?

You just want a slot machine (maybe? from that “I play for the loot hunting” comment),like, go in room, press 2 buttons at most, insta-gib 8 elites that are prema cc’d or one shot, get 32432423 loot (that would be higher value - or semi-auto sorted), grind runes to work towards a good trade. No (or less) CC’ing mobs, no reward for playing right (just go in, spam 1 button, if frost immune leave - not that much decision making, no rotation), no need to build in either unstoppable and time the use of it (or no replacement for that - like stun build that stuns them before they can CC you -WHICH YOU CANT DO IF you got 8 elites with different affixes in 1 spot) ?!

Or the fact that the loot hunting stops at ~80 when you do have “everything” is the problem because that’s under 100h of caring about loot before you’re set. Which …yea…make 4 more classes, play 1 season (if they don’t remove them…one can hope), then we’ll see if they add runes of followers and/or pets you can upgrade in some grindy loot dropping way.

It does need more content, sure. (3 world bosses that you can’t solo are no threat and are just TM psychological manipulation to see cosmetics and gear on ppl - and it timed SUCKSSSS so much.
And I get why they want seasons because the loop ends - and also MONEY (but I still hate seasons).

I’ve come to realize the current game is meant to be played in 20 level increments. By this I mean you just straight up salvage / sell anything for 20 levels before upgrading. This assumes:

  • a more or less fully stocked codex
  • a class / build that can function from those aspects
  • a substantial supply of materials farmed from helltides on your main
  • …a main character you managed to level past 70

Gear management on a leveling alt is not only painful but probably impossible with only 4 stashes. However if you essentially have infinite resources and accessible / good affixes for a build, it can feel “punchy” when you swap out gear every 20 levels or so. or finally get your first good unique while leveling. Unfortunately, it does kind of fall off from there.

The main problem is that first time leveling experiences are…not fun I would say. It was manageable because of the campaign and quest experience, but a pure dungeon grind on an alt made it very clear how slow and repetitive the process can be. If you don’t have a build that can be supported entirely by the codex and a hefty supply of salvage mats, good luck with that, it will likely be a miserable experience.

If the seasonal experience can streamline the process so the above requirements are met quickly or removed in some fashion, it could be a good experience in terms of power fantasy.

As far as the gameplay experience goes, I think the builder / spender system that most people hate could be passable if they implement fall-through logic on your main spender (i.e. if you are out of resources, it uses the builder instead).

100% this is exactly how I feel and this is just one of many issues.

Itemization is truly a butthole in the sand, if that’s what you mean. I recently found out which stats I should be trying to push for my build and was not so pleasantly surprised to find that none of the items I’ve found had any of those stats.

I’m not trying to be negative in that I still enjoy playing the game, it’s just if they completely started over on how itemization worked it would be perfectly okay with me. Lots of really dumb affixes that are difficult to even understand whether they are good or not. Game needs to get like two steps more intuitive. I mean I’m still gonna go with builds off websites but I’d prefer when I see something drop to know more of what it’s going to do than “nothing that actually matters at all.”

if d3 had d4 gfx then problem would be solved. D4 is the worst in it’s franchise. Not wow’d by the latest patch. I hate NM dungeons, they’re boring and stupid. Too much backtracking too wide spread. I could go on about how weak the sorcs still feels (lack of armor, getting 1 shotted etc) but I don’t want to go there.

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IDEK what you’re on about with seeing cosmetics on other players. You can’t zoom in close enough to even properly see them. And the only mount worth using is FREE (the quiet-ish phantom horse). Who wants to hear loud whinnying every time they speed up on their mount? I got tired of it really fast, and was thrilled to drop the phantom horse.

I personally like the world bosses requiring some teamwork. It’s fun IMO to gang up with a bunch of strangers and work together to take on a boss that honestly should be a bit harder. Do I notice cosmetics on other players? Not nearly enough to call it psychological manipulation. Do I plan on buying cosmetics? Nope. Normal item transmog is plenty enough. My only gripe is that about 4/5 of the time I’m dropping a new item type to salvage for transmog, it has an aspect I need and am lacking, or is high/top roll.

My main gripe with the uniques is that aside from the build-enabling ones, they’re pretty much garbage. I’ve dropped 5 mother’s embrace so far (for example) and they all have had low rolls for lucky hit or crit. not being able to reroll mods within their tier makes for a lot of wasted time. Something like Divine orbs from Path of exile, or allowing the occultist to reroll numerical values of mods would be GREAT. It would have to be expensive of course, but at least it could be done.

There’s a trade discord open, so you probably didn’t know about it. It’s definitely possible to trade.

Aside from that, I agree with you but think Druids are fine as they are. However, more character customization would be nice. I’m not going to hold my breath for that.

You didn’t emphasize the biggest problem with the game as it is: the limited stash space.

Some people paid $100 for a AAAA arpg and it has FOUR STASH TABS? What were the decision-makers thinking?

Agreed, level scaling sucks.

I said stash is trash. :slight_smile:

Never forget: patent/US20160005270A1

And I can’t believe ppl actually bought the new druid armor which is 40%-60% parts form one of the base free armors but with diff cloak and some chest piece changes.

(I don’t care about trade -if you could work towards something- if it’s not on an AH with searching it’s a chore for me. Either way, needing external tool means it sucks as it is now.)


The point I forgot was that most of those problems, when solved, slowly (too slowly because Sony certification nonsense which I’m not even sure I believe, or care since it’s their problem), don’t really change it from boring…which…it’s not…except from ppl that seem to want the ‘wrong’ (<-partially subjective) things to something else.

At best it will make it last longer.

This is probably my one major gripe in this game. I mean one of these days someone is going to find this…


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