D4 doesn’t have that, though. In D2, you kept playing, indefinitely, forever, and were happy about it, despite an absolute lack of end game content in any fashion, because there were multiple layers of chase items, and even if you found someone else’s chase item, you could trade it to them for your chase item or currency.
In D4, all of the unique items are worthless, and you end up in BiS gear by level 75 because only legendaries are any good. Further, you get like 20 unique items to choose from in a play through, while D2 had 400 unique items, 100 runewords, 100 set items, an endless amount of rares (none of them having the same stats), and even blues could roll high enough to be BiS.
That’s the entire problem. They created the genre, created a game universally regarded as the greatest ARPG of all time, then went and made a game where they tossed all their previous experience out the window. So they did actually design these things in the past, they simply left them out of D4.
- The horse is barely functional
- 99% of unique items aren’t even useable, nevermind better than a rare or legendary
- They give us access to 20 unique items while D2 gave us 400
- There are glyphs that literally do nothing at all, like the Pride glyph on the rogue’s paragon board
- They designed a slew of cookie-cutter aspects for a single build, like 20 different aspects for imbues alone, but didn’t include general, non-specific aspects that would allow us to be creative and innovate
- There is absolutely nothing to support social interaction in the entire game. The least they could have done was include chat channels
- There is nothing to do after level 70-75, once you’re fully equipped in BiS legendaries
I could go on for quite a bit longer, realistically, but I’ve made my point.
It’ll definitely get better, possibly even great, but that doesn’t change the fact that it isn’t finished and we’re all beta testers.
They’re honestly so bad at balancing and making such gargantuan changes, it really doesn’t seem like they tested at all.