The fact that resistances won't be fixed till season 2 tells us how unfinished of a game this is

Blizzard released a half baked game on launch and wonders why people are complaining (outside of the season reset level 1 bs)

Non existent end game content,

Helltides is NM dungeons but worse mob placement plus one type of chest that rules over everything

No gem bag, even though we told them to add this in the FIRST BETA.

NO AMOUNT OF BLIZZARD SHILLING can deny the fact that this game was clearly unfinished.

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The resistances work it’s just that no one wants to waste a slot putting on resistances when it’s 50% of what it states, and then 40% of that on WT4.

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The resistances don’t apply properly at all

Kripp actually broke this down in a video and is the main reason why blizzard said they will fix it.

Dude even did math to show the percentages being applied are even worse

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Yeah, its pretty sad to be honest. It seems like this is the new normal for Blizzard.

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this game is the same as new world. huge hype for 2 weeks then everyone realizes there is nothing to do at the end.

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What do you expect from a smol indy company with a smol budget with little to no development time?

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I like the game but it is clearly unfinished. It needs a ton more content and balancing.

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I am basically immortal now after watching that. Removed all resists, stack armor, get the inc armor aspect, have 10k armour and 100% damage mitigation.

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Which is exactly why armor is so OP right now. Res isn’t even worth it for the next 6 months.

AAA game company tho

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I think people came with the wrong expectations.

This isn’t an MMO. The end-game of AARP and Diablo specifically is just to grind and keep building your gear. That’s it. It’s more close to a sandbox than a game with “end-game”.

I disagree. I think that game was finished. However, the game was not finished for the playerbase that is playing it.
Most of the things people are complaining about are things that the developers never designed for in the first place. So yeah, its “unfinished” in the sense that they are slowly patching all the little “requests” from players so people calm down about it. But I don’t see any features that are abruptly unfinished or not functioning.

And honestly, I can’t stand people that get so hung up on games over the infamous “balancing”.

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What a crazy time we live in when a streamer has to break down blizzards own defense system for them and show they Fd up

But all the shills will say great game I’m still at Level 38 with my 689 kids and having a blast not knowing they’re slowly leveling up into uselessness.

Also these aren’t recent requests, people asked for this in the beta and over 9 mos ago when they started sharing upcoming season announcements for D4.

AAA company releases half-baked unfinished game literally. by the time D4 gets good with the first expansion as always, most people will have already moved on.

This is a GREAT YEAR for gaming, and not one to release half assed versions.

Funny thing is, the VA for lorath did more voicing for FFXVI than this game

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I cackle at this lol.

Trust me I am aware. I was in every Beta test… and matter of fact I was an Alpha tester as well.

I don’t disagree, but the problem is this…

It IS in fact a marathon, not a sprint. Diablo games last DECADES before they move around to make another. And the expansions are not really like AAA full-content expansions. So, with that perspective in mind… that this is all we get till 2033, yeah…

Ill give a break to the game that hasn’t even been out for a month yet to get better.

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D4 doesn’t have that, though. In D2, you kept playing, indefinitely, forever, and were happy about it, despite an absolute lack of end game content in any fashion, because there were multiple layers of chase items, and even if you found someone else’s chase item, you could trade it to them for your chase item or currency.

In D4, all of the unique items are worthless, and you end up in BiS gear by level 75 because only legendaries are any good. Further, you get like 20 unique items to choose from in a play through, while D2 had 400 unique items, 100 runewords, 100 set items, an endless amount of rares (none of them having the same stats), and even blues could roll high enough to be BiS.

That’s the entire problem. They created the genre, created a game universally regarded as the greatest ARPG of all time, then went and made a game where they tossed all their previous experience out the window. So they did actually design these things in the past, they simply left them out of D4.

  • The horse is barely functional
  • 99% of unique items aren’t even useable, nevermind better than a rare or legendary
  • They give us access to 20 unique items while D2 gave us 400
  • There are glyphs that literally do nothing at all, like the Pride glyph on the rogue’s paragon board
  • They designed a slew of cookie-cutter aspects for a single build, like 20 different aspects for imbues alone, but didn’t include general, non-specific aspects that would allow us to be creative and innovate
  • There is absolutely nothing to support social interaction in the entire game. The least they could have done was include chat channels
  • There is nothing to do after level 70-75, once you’re fully equipped in BiS legendaries

I could go on for quite a bit longer, realistically, but I’ve made my point.

It’ll definitely get better, possibly even great, but that doesn’t change the fact that it isn’t finished and we’re all beta testers.

They’re honestly so bad at balancing and making such gargantuan changes, it really doesn’t seem like they tested at all.

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You underestimate some of the posters on here.

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A lot of stuff won’t be fixed for 6 months or more, and some things may never be fixed. That’s pretty much the nature of game development.

It’s annoying that we have to wait months for these somewhat simple quality of life changes. Are we expected to play with this tiny stash space with no search bar for months?

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Resistances are a wasted slot entirely. I had 54% Lightning Resistance on my helmet. It contributed 10% Resistance only.

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Resistances will become mandatory and there won’t be anything like the harvest craft in PoE to change resistance type. It will be terrible like the rest of the game.

They won’t, Damage Resistance is significantly stronger then Elemental Resistance simply due to how ineffectual it is. The modifiers that matter are Damage Resistance in Barrier/Fortify. Damage Resistance to Close/Far

Im still scratching my head how im doing nearly the same damage i was doing at 70 now 90…with 3k more attack power and loads more %damage modifiers…probably be stuck in nm 50s while i have double the AP of your average nado spam enjoyer