The Eternal Realm Tragedy

As stated so many times over, the Eternal Realm and Seasonal characters is honestly a hotly contested topic with various different viewpoints, but at the end of the day for most players–the Eternal Realm is the character recycle bin. Blizzard fails to capitalize on a multi-character game and provide any level of inclusion to old characters into the game. They literally get a retired and expired sticker. While I understand some players completely ignore seasonal characters, the fact that older characters have no purpose which I feel like is a missed opportunity.

A great deal of emphasis is placed on buying skins, seasonal skin rewards, item drops with skins, and so on. But why do I care if the character just sits in the character selection screen, never to be seen or played again after the season? I like what World of Warcraft has done with the four selected characters sitting around a camp fire. Diablo 4 should really move in this direction AND have an area that incorporates in-game where selected old characters can show up in the game in certain areas. Such as an ability to rebuild the Horadrim building. A clan building. A camp, fort, anything really. Something. I think it would be awesome to have an building to repair, build, and upgrade guarded by old characters and have timed events to try and protect it from hordes of attacks.

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Comes down to profit. They have the numbers of who play seasonal versus those who play eternal and for how long. If the numbers were bigger I’m sure eternal would receive a bit more love.

Now you can give all the ideas and suggestions you want, but until you can convince them it would be worth the money to invest into the eternal realm with significant returns on said investments, I doubt much will change.

Good luck though. Wouldn’t affect me either way, but I’ll always advocate having more options in the game for everyone, regardless of what realm you play on. Stay thirsty my friends.

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Adding past seasonal systems to Eternal and adding extra chase mechanics for further player power progression is the way to go for Eternal in the future.

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Crazy idea. Put all the mechanics in previous seasons in Eternal. I know that will be OP and crazy. Just increase the monster hp and boss in eternal

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I’m all for eternal getting some love, but unless they make a big announcement at gamescon with the expansion I don’t see eternal changing for a while to come. Other than the base changes or additional endgame content of course.

Who knows maybe D5 will be structured differently. Good luck my friends.

They should incorporate a variation of the old seasonal questlines into the eternal realm. But instead of unlocking the seasonal mechanics, the questline just rewards some cosmetics. Or maybe it unlocks a potion recipe or item like the mindcage.

Lets hope they’ll never introduce some d3 endless paragon system which trivialises ethernal realm difficulty and force people to do season…

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What might help is if there was seasonal items that would make it’s way into eternal. They did this in D3 with some items like legendary gems and such. Also eternal exclusive events could be a thing.

Yes, because blizzard doesnt want you to play those characters. They want to keep the hamster on the wheel. Honestly, if you’ve played this game for 15 minutes you’ve played it for 15 years… There is NO Depth, characters builds are 100% min/maxed before the patch is live, you have 3 game “experiences” once you hit 100 (NM dungeons, Pits and infernal Horde)

You have no incentive to play the game after your character is masterworked. They need a completely different loot system for crafting that doesnt involve mass recycling items to reroll stats.

They already essentially abandoned any form of PvP. They need to have a PvP endgame so you have something to do that isn’t farming dungeons into infinity.

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Imagine spending all this creative energy and programming, to then take as aspect or two of it and put it into eternal.

Only to shelve the rest of your work until maintenance mode occurs and seasons reboot.

The problem is some of the base game has changed so much the first seasons couldnt cleanly be re-impllemented without having to do redo QA significantly.

The returns from microtransanctions must be awesome.

Starcraft wol made less money then my little pony mount in wow.

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Maybe, But from a buisness point of view, That does not make much Sense when the focus should be on retaining players and selling more copies of the game. At this point I’m cutting them some slack as i think they are focused on bug fixes and other priority development issues.

You should watch this short clip:

https://www.youtube.com/shorts/IHZru-6M8BY

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++ growing corns and fishing perhaps.

Yeah, I’ve seen that clip before. It’s an absolute tragedy. I’m just going to do yard work instead.

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First time seeing that video, And the guy is 100% right about what the real problem is.