Its interesting watching the debates around itemization ebb and flow ![]()
On the one hand, its clear that patience for grinding isn’t what it used to be, at least for large segments of the modern player base. The idea that you might have to do 1000 Baal runs before you find an item, even once isn’t going to cut it with the modern requirements of an ARPG, regardless of how good ’ itemization’ appears to be on paper (at least in my opinion).
However, the debate around tempering is very interesting and IMO boils down to one very simple question; how long should someone have to play on average to get a full set of 925, 5/5 affix, 3 GA gear?
Forget about the base item and forget tempering for a moment, what is reasonable in 2024 for the average gamer? Should that even be possible inside a three month season?
Then…
Recognizing that being a loot based game, certain end game content is obviously going to be locked behind itemization. In the current system, there is very little chance of the average player completing a 100+ PIT or beating a Tormented Uber Boss without very good gear. Let alone 150+ which I will assume will require near BIS gear…at what point, do the developers just hold the line and say not everything in Diablo 4 is accessible unless you invest the time - which circles us around to the first question?
Note of caution - there are obviously bugs, balance issues and all sorts of little things that need attention. However, the fundamental issue seems to stay consistent and that is many players just want to get to the end. but then demand more once they reach that point.
So back to the first question, how much time should the average player have to invest to be decked out in 925, 5/5 affix; 3 GA gear, that is the crux of the issue right?
Drop rates and bricking items via tempering is all just a symptom of trying to establish, or meet player expectation around how long the itemization journey takes. You can cut the RNG and time in any direction here.
I suspect this will fall on ‘deaf ears’ as many players don’t want to face up to the reality of this question and/or don’t want to admit they just don’t want to invest the time in a game designed around loot hunting at its very core.