The difficulty jump is too high

I think you don’t even need masterworking. :wink:

But I still have to check it :sweat_smile:

You probably need at least 8/12 masterworking, but on meta builds probably not

There are many that are not linear. That’s why they list an x instead of a + next to many of the percentages on the glyphs. It means multiplicative instead of additive. Assuming you have anything else in your build that multiplies the same effect then you get larger than linear growth rate bro. That’s big math bro.

Why would you masterwork something that doesn’t give you the biggest impact. Yeah there are many that are linear, if you want to triple crit those be my guest.

My Stinger SB was struggling in T4 with all items min 8/12. My Ice Shards sorc went farming Obducite in T4 NMDs before any masterworked gear.

I use knife dance (Poison) with the Rogue, without following guides… I don’t know if it’s meta.

T3 for now…
130 Paragon.
No runes (I haven’t found any good ones).

With runes (and transition to Ice) I think I should reach peak T3.

Paragon should get me to T4.

True. One in every 50 levels in Paragon isn’t linear.
Finding a mythic isn’t usually linear…
A good rune isn’t either.

To have something.

I spend as little time as I can in lower torment levels. The only difference between T1 and T4 for me is that in T4 it takes me less time to fill my inventory with 750 equipment. When I flush my boss materials when they’re starting to stack up, having 1 or 2 ancestrals per full inventory is what I consider a good run, even in T4.

I had the same results in lower torment levels, though it took me less materials to get there. And then there’s this boss I can maybe do once or twice per day because his lesser form hardly shows itself. He actually drops ancestrals but you can’t farm him unless you buy mats that are likely to be duped. I don’t trade at all, and I have to wonder how many people would still be happy about drops if they had to fight for every husk themselves. A couple of dozen lesser bosses per Belial kill is the norm for me.

Yep, I think so too, but if you look at credits(original + VOH), most of them are are still there. But I guess those who make decisions changed the course to the way it is now. I wonder what ppl who developed and tested vanilla think of the game now.
Not those talks near Campfire chat when they praise all the great changes they are making every single time…

That’s odd, maybe 1-2 ancestrals per boss kill is my average. Going back to stash after filling up inventory I usually have 6 or more ancestrals.

Also yes it will take much less time to fill your inventory in T4 since the drop rate (not rarity) is increased. As a byproduct on average you’re getting more rare items if that makes sense.

As for the husks, yeah they’re probably being duped but even if they weren’t that would just mean more helltides and belial not being a “farming” boss but rather a boss you go to every now and then. People would probably complain, which is fine. I think lesser belial should spawn more, or husks should drop from the incursion event

i think the smoother progression already happened in normal, hard, expert, penitent.

the tier 1–4 should be where things get real serious.

I think the two concepts should be combined.

Normal, hard, expert and penitent are difficulties; torment is not.

It’s the idea (the intended path) that you go through all the torments. It’s part of progression unlike the difficulties before torment.

I’ve mentioned it in several places in this thread: Torment is like the floors of a dungeon.
Starting from Torment 1, there is only one difficulty.

Okay i will use this quote to make a thought experiment or maybe someone is bored and can find out.

Who is Stronger?

A: A char with a low tier Build but fully “Masterworked”

B: A Char with no masterworking at all but the best Meta build available.

In both cases they have top notch gear.

They’re either unwilling or incapable to improve the code base. I have to wonder if they even have people left who could. The stash issue that seems lifted straight from D3 is a pitiful example of their current shortcomings.

I’d say the meta.

I know the power of a really bad build. The kind of build you don’t even find in guides. T2 at best.

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You’re still ignoring the fact that you haven’t master worked at all when you make this comparison. Multiple people have pointed this out to you.

I agree. But here is the thing.

If the build discrepancy is so big that not even a “MAJOR” Game system is able to make a difference…

It realy shows how badly this game is constructed.

All the systems need to be connected correctly.

No way should it be possible that you can outclass someone by ignoring an entire system just cause you choose a different build.

that has nothing to do with the subject. The point is the jump between Torment lvs is too Big. And i agree and i witnessed the same while not ignoreing MW but playing a weak build.

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And I’ve told everyone that masterworking is irrelevant and you’re ignoring that.

I know, with absolute certainty, that the power that masterworking gives me isn’t going to make the jump any less significant.

I’m going to experience exactly the same thing.

What will be different is the speed at which I cross that point because I’ll have an extra tool.

A fast high jump versus a slow high jump is still a high jump.

OK… just because something is bad about the game mean everything else is bad?
Very poor logic.

And this is how I would fix the balance: An automatic Balance System idea | The "Eternal Crescent Moon" System

Spoiler: ironically, linear progression based on skill usage statistics and tied to paragon level… and without mentioning the difficulty even once.

Your power will increase so you will not in fact experience “exactly the same thing”. The jump in difficulty will feel less apparent. Purposely gimping yourself for the sake of making the game more challenging will indeed make the game more difficult. There is a reason multiple people have told you this. We are not all insane and you are a genius.

Okay… think of it this way.

To be able to go from one torment to another, you need to increase your power.

Imagine you do it. You increase your power to the point where you can kill everything in one hit, say, on torment 3.

Then you move on to torment 4… and the mobs are very tough. You go from killing everything very quickly to everything very slowly. (The topic of this thread)

Then, you keep playing, and you increase your power further, until T4 is also fast (what you’re thinking).

I can use Masterworking to get to the thread point, or to make the Thread Point as short as possible, but I will DEFINITELY experience the difficulty spike.

IN FACT, the only way to avoid it, is perhaps to do what I’m doing: Reach T4 without masterworking, and instead of trying to play T4, upgrade all my gear.

In other words, my unconventional way of playing is the only way to avoid the thread issue.

A normal player, who uses Masterworking from the start, has no way to avoid the difficulty jump.

I’m not a genius… but you definitely make me look like one.

You are saying the power jump is too high when everyone else is using master working and you are not. You will experience something different than literally every other player. You are the only one putting a stipulation on yourself and then making a comparison in a game where no one else puts that same stipulation on themselves.

You are experiencing a different difficulty than everyone else. It is self imposed.