In this game your choices are limited and controlled. In other games your given more free reign in how you can do things and upgrade your character towards whatever crazy build you want.
I strongly disagree. The reason why “Torment 1 is the end-game” is because pretty much any build you can come up with will get there and you can, with any build under the sun, go to at least torment 2. The reality is that if we go through your points we find that they’re actually less restrictive, for example:
Tempering was a good first step in the direction of choice but was made obnoxious due to its rng nature. It was still a good step in that direction of autonomy and control in the players hands. What other games do better is give you more agency, more free reign, and this is a difficult thing to solve in this game.
Most ARPGs do not have a lot of agency. I think you are mistaking certainty for control. Tempering gives you a very limited roll in a very narrow band with zero negative outcomes. Most ARPGs including “the new one” actually give you almost no control over what pops out (it can be anything in the pool) and the items you can add tend to be restrictive or insufficient (i.e. you can add only 1 to only body armor) when it comes to their effects which, when deterministic, are very low.
The only thing that would make tempering better would be if it were infinite in nature. It is, by far, one of the most friendly systems I have ever seen in an ARPG.
The skill tree to start is intentionally setup to limit you for good reason. They don’t want to overcomplicate it at the beginning, but I think this can be handled a bit better. Perhaps it could have advanced talents that further branch out and specialized your class, and perhaps that specialization could be Role Agnostic. Meaning you could do wacky things with a melee character it can’t normally do, but it’s unlocked after a player reaches a certain level and paragon perhaps. This way you know they have adequate knowledge about the game and understanding before you open up that feature on their alts.
Again, I think you’re mistaking diversity for chaos. Besides the fact that there are a lot of options in D4 to do things that aren’t classical for the class, i.e. a lot of the aspects are class agnostic or add abilities that do defy what you would anticipate for the class and a number of uniques do the same, there’s the fact that you have a lot of control over almost every skill and you can pretty much respec at any time, the game is friendly towards playing multiple classes by “preserving” some progress universally, and while it isn’t a salad of “anything goes” few ARPGs with defined classes ever are.
Historically the everyman expansion (Seraphic/“POE” tree) creates interesting, but very sensitive to failure, options. It’s chaotic in that if you can dream it, it can exist, but that doesn’t mean it’s viable. And it’s that chaos that destroys fun in games; you really can’t be a warrior who has skeleboys as a good warrior.
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I agree with the need for more events and activities.
In other games the loot is heavily random but you have a LOT of control over how those affixes appear and how to specifically even target the higher affixes and better loot.
No. D4’s item system is tiered to be always max at best drop class for base. This means that while you can get a crappy max level weapon in another ARPG you will always get the best base range and best inherent affix in D4. It’s stuff like this that I think a lot of people miss; setting aside the fact that they are fixing the GA thing and the affix thing for tiers localizing that further D4 was already pretty good about ensuring that progression in gear rarity and level equated real progression.
Last Epoch comes to mind where there’s a level 20 staff that once you get it carries you through the game. While that’s cool and all the fact that a level 100 staff is not desirable over a level 20 rare is a problem. D4 does do a great job of steering clear of that. POE had that problem too and still does in it’s second iteration. So while I can see where some complaints about loot make sense this one does not. You can log in and check but your degrees of freedom for choosing your loadout are maximized 100% of the time and you suffer no penalties for changing gear.
One of the things I like about D4 is how hotswappable it actually is. The game has a very, very low amount of risk embedded into it. You never have to worry about tempering pauldrons and never finding any that were inherently (meaning the base stats of the item) just as good ever again.