Activision buyout was the death of the company. Most their good work after that was stuff in the pipeline for a while. Everything that came well after has been pretty bad across the board.
The birth of great games often boils down to having the right people at the right place and time, which could heavily depend on chance. Interplay at that time had Brian Fargo who instructed Tim Cain to make a new game with a new IP based on Wasteland. Tim proved to be the right guy and thus Fallout was born.
Tim Schafer on the Lucas Arts games.
Need we say more? Can we have a real artist at the helm please.
Not some corpo mobile gaming formula that Blizzard devs are forced to adhere to most likely.
Also, luck.
The ARPG genre was born from a coding error that the dev realized made combat more fun than the games they were trying to emulate (D&D CRPGs for PC)
If you compare D4 to POE and D2R then you can see those two game are good becouse of good itemization and trading economy. Where is D3 with crap items and zero trade? Long time forgoten, I checked the PTR and there was like 300 players playing, pathetic.
D4 have one good item the shako which noone ever see. Pathetic. All uniques for sorc sux so hard, the guy who made the items should be fired and replaced, also fire the guy who made sorc skills tree with that crap clackling energy nonsense. I hate D4 so much it could be so good game but is ruined by mediocre devs. The devs really lack the genius which is required to make the best games.
IIRC it was not a coding error, but the guys at Blizz South asked Blizz North, where David was, to change the combat to real time. Amusingly David rejected the idea at first but he lost the vote and thus the modern aRPG was born (David later changed his mind and found that he actually liked real time combat much more for the game).
Like who even is Rod Ferguson, how much does he care about or like Diablo as a franchise?
Because from where I’m standing he didn’t even understand how allowing people to play for a significant amount of time before others would give them an advantage in getting to lvl 100 first.
Why should we trust someone like that who seems to barely know anything about Diablo be the managing director of all things Diablo. I’m sure he’s a great people person and manager.
I actually laughed at Rod’s jokes during campfire chat they were honestly funny. I can see why he’s a manager don’t get me wrong. But realistically how much does someone with this little knowledge of Diablo actually care about it and understand what’s really making it a good game. I’m just fed up of corpo suit speak, addictive mobile gaming mechanics and not seeing a real artist at the helm of such a legendary franchise.
Until they quit and come back to D4 because they realize that PoE was designed for the hardcore ARPG crowd and not only does Chris Wilson admit that, but he’s openly stated that his team has no intention to make the game easier for players looking for a more casual experience, because that’s not the type of player he wants playing his game.
Which would explain why the game loses over 50% of its playerbase before finishing Act 1 of 10.
Also, I do have to laugh at the sadness of some players jumping on the PoE bandwagon because Diablo 4 is infested with MTX and greed, while PoE literally sells some player outfits for $80 USD.
That’s actually insanely high retention.
Most games lose 70-55% of their players on newbie island.
Difference is, Chris Wilson is a real man, Rod Fergusson is a fvcking cvckold. he needs to be very publicly humiliated, fired and banned from ever working in the entertainment industry. Seeing how bad D4 was fumbled by these diversity hires, these people aren’t fit to even serve tables. Probably would get the orders all messed up.
PS.: I don’t even like PoE, i think its WAY overbloated with meaningless pieces of content and complication just for complication’s sake. The GFX look like bootyhole and you’re gonna look like a potato regardless if you’re wearing BiS gear or not, unless you pay their own exorbitant skin prices. BUT, they do appreciate their core audience and are generous by making the skins account bound and usable by any class.
D4 cosmetic shop is just purely predatory
Yes, brevick had an oopsie on his turned based rogue light and that oopsie was all the turns in a row and the warrior ran across the screen killed something and diablo was born.
If there wasnt that talent sitting there at that time, it would have been an error that was fixed. Instead two classic ARPGs were born starting the genre.
Luck is a huge thing. But then look at GGG, theyve been having an awful lot of luck over the last 10 years, of which, blizzard destroying the diablo IP and chasing their core fanbase off is part of that…
That’s actually insanely high retention.
Most games lose 70-55% of their players on newbie island.
No, it’s not.
And the number plummets even further after that.
Over 70% quit before finishing Act 3.
Almost 80% (79.5%) quit before finishing the first part of Fall of Oriath (before you go back to Wraeclast).
In fact, only 14.7% of players finish Act 10 and reach the end-game.
No no no, you don’t understand.
I’m saying that 50% for act 1 sounds too high to me.
I remember VERY vividly there was a massive influx of players to PoE back in D3’s own fumbled launch lol, i was one of those people…history repeats itself, with PoE2 coming next no less…
game is already on sale only 2 months in, that doesn’t seem normal.
I remember VERY vividly there was a massive influx of players to PoE back in D3’s own fumbled launch lol, i was one of those people…history repeats itself, with PoE2 coming next no less…
I was a diablo defender back then. I liked what POE was trying to do, but it sucked hard early on. I played POE in beta, and really through its life. Problem was, D3 was far better than POE back then. POE had desync which was a major issue. Also at the time, followed too close the antiquated D2 style. Theyve parted ways from that over the years, specifically fall of oriath patch, which imo was POE going from indy dev to AAA game.
I ended up sticking with POE over the years and liking it more and more…where diablo didnt really do much with D3, and then now D4, which, imo, isnt salvageable as a good ARPG.
bro, im so tempted to pop PoE again, even though i know in the end its not really for me (too complicated and overbloated for me) but it’ll be entertaining for a few dozen hours at least…
too complicated and overbloated for me
Just follow a build guide that is gear light.
IE: Cold dot is good. It’s always good. Just play it right now.
Both are using metrics, the difference is one game is using data to find the most pain we will tolerate and one is using it to find the fun
he sounds like he knows how to fix D4
it had the medicine but not the sugar