The “Eldritch Bounty” legendary Paragon node for Rogue has the following description:
When you attack with an Imbued Skill you gain 20% Resistance and 20% increased Damage for that Imbuement’s element for 6 seconds.
However, some people are suggesting that this damage bonus only applies to skills that match that imbuement’s element, even though it doesn’t explicitly mention this. For example, using Shadow Imbuement boosts the damage of Death Trap (which does shadow damage) but not for Dash (which does physical damage).
Does anyone have any concrete information that could lead to confirming or falsifying the assertion above?
I don’t think that’s an unreasonable assumption or interpretation.
However, some certainty around this would be great if anyone knows. The way I interpret this is that the damage bonus is not conditional (“and 20% increased damage”) but that damage increase is of the imbuement element type. Going on this interpretation, you could have a Dash skill that does 100% physical damage, and then adds 20% shadow damage on top of it.
If it were to say something like “and 20% increased damage for skills that match the imbuement’s element for 6 seconds” then that would be a sure thing.
What do you mean it doesn’t explicitly state it? It says both the “resistance” and “damage” of the “imbued element”. How much more straightforward could it be?
The reason why I am looking for more specificity on this is because most other skills, attributes and properties in Diablo 4 are more precise than the wording for Eldritch Bounty. Even then, I’m seeing that people often misinterpret wordings on these things quite often because they embed assumptions in their interpretations, which is what I’m trying to avoid here.
That wording is not currently used in Eldritch Bounty, but was in my suggestion to make the wording more clear.
I am pretty sure that the wording is clear but what is happening is not. It took me 3 deaths until I was able to confirm that the dungeon boss was immune to most of my attacks. So, it is possible that they are going fast enough the game cannot keep up.
you are talking about dash making physical damage, but in my interpretation, you can make imbuement of frost, poison or shadow. Any “imbuable” skill is affected.
If you chose apply e.g. shadow imbuement, you do shadow damage with next 2 attacks, also with dash.
Now, if I attack with an imbued dash i trigger the eldritch effect, and I gain 20% resistance to shadow damage and a 20% of increased shadow damage for 6 seconds.
Now, since imbuement allow me to attack twice (it says next 2 attack), I suppose.that I could attack again with dash and apply again the effect of eldritch. How this second trigger interact with the first (if my second attack is within 6 second) I don’t know.
This is my interpretation, I hope it is not completely wrong
The devs should try to make this one and the same but within reason - I don’t expect an essay or disclaimers written for each skill, aspect, node or glyph - where as I feel there’s a missed opportunity for this node to be rephrased to be made a little clearer if my interpretation is not correct.
I used Dash as an example, but I could have mentioned Heartseeker or Forceful Arrow.
If the counter interpretation in my earlier post is correct, then this sounds right for the most part, except for “next attack” which is not mentioned in the description. Therefore, I read this as the bonuses for Eldritch Bounty apply to your attack from your first cast as well, not only on your follow up attacks.
I don’t understand why this isn’t being applied every 3rd cast of puncture, it seems like it should work even if it’s being applied by a legendary aspect