The cooldown on Imbues is way too long

They gameplay of playing anything but TB is:

Use Imbue > Do literally nothing for 12 seconds while you wait for cooldown> Use Imbue > Repeat.

TB players out here crying about 50% uptime after nerf, try playing flurry with like 2% uptime.

Honestly the cooldown needs to be lowered to like 8 seconds and just delete the TB cooldown node, it’s clearly a problem every other build is being punished for.

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If flurry ist that weak, blizz should buff that in any way, and dont destroy a working build.

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Poison trap skill has a chance to reset CD’s on imbues, still not 100% guaranteed, but helps a bit.
And prep specialization makes it that when you use your Ultimate skill, all other skills will be reset. When you chose Death Trap, and the Capstone Talent Exposure, you should be able to use Death Trap, somewhere between every 20-35 sec on average, which will give some extra free Imbue resets.

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Thats so terrible and inconsistent, you give up so much to do that im pretty sure its a net negative for somthing thats bearly even functional. Maybe on TB it works but on Flurry no chance.

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Imbues shouldn’t have a limited number of attacks. It’s just clunky. The class would play a lot smoother if it just buffed for X amount of seconds.

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Shhh…we all know how blizzard feels about cooldowns, keep talking they will make it worse.

Cold flurry only needs those 2 every 12 sec to freeze an entire mob including elites. Its great. I can see imbuement being almost worthless in any other element though.

I run preparation. When you pop your ULT it resets all CD’s. You get 2 imbues.

Running a no generator unlimited energy perma shadow clone ult build.

i’m running a deathtrap, exposure double imbue penetrating shot build. with caltrops counting as traps and death trap resetting the imbue cd, i can have 100% deathtrap and imbue and caltrops uptime if there are enough enemies

all you need is having your penetrating shot hit enough enemies inside caltrops or the deathtrap and you get 100% of the cooldown back, which in return gets you the imbue cd back when using deathtrap

add the thing that gives you energy on ulti activation and you have theoretically infinite imbues and energy.

it is quite challenging to pull off though, but you can even use it with the “eyes in the dark” unique that increases the death trap cd, it completely negates the longer cd

Still think imbues should have charges rather than make us spend two charges at once.

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I don’t like the idea of imbue just being toggle or passive every rogue would be grabbing an imbuement even if they heavily nerfed the dam/cc. Now it seems more of a choice if you want burst, cc, build around cd reduction or just work your passives w/o imbue

Also maybe I’m in the minority but I enjoy CD watching and timing it so you hit the button at the right time in right situation, I think the game would be so brain dead if I was just repositioning and hitting my main core attack

I used imbuements in the beginning of flurry rogue but now I kill stuff so fast it’s a waste of time to even put on so I swapped it for smoke bomb to give extra cc to distant enemies and works pretty good.

What level are you? Flurry slows down allot the higher level you become

Build 50% cdr with imbuement cdr and regular cdr. 1 item with both cdr and 1 other item with atleast 1 of the 2 to reach a combined 50%. Makes rogue feel good again, very playable. The ultimate is more of an elite pack deletion button rather than spam like it used to be.

70 atm doing wt4 still haven’t seen it drop off and been able to carry through content.

Cold Imbue I think needs to be buffed. It is clearly the worst of the 3 because it does literally nothing against bosses since they are immune to chill and freeze and it doesn’t provide additional damage, where Shadow and Poison gain additional damage on top of the initial attack.

I don’t feel like I should have to grab a 7th ability just for bosses.

There should be a way to achieve permanent imbuement! As though there is no cooldown at all, so the char plays fluidly, not having to waste time running away between cooldowns. Make this hard to achieve if you will, but make it possible. Also, there needs to be a good way to sustain mana consumption for imbued skills indefinitely. Actually, u shouldnt even have to cast the imbuement more than once in this scenario, make it passive or just enter map, cast imbuement once and thats it. Other characters are much more fluid, why is the rogue such a pain?

You do realize there’s an aspect called Bursting Venoms? With enough lucky hit chance it’s close to infinite.

*poison imbuement

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This.
Also your core skill should deal solid damage even without imbue.
Have you boosted the proper glyphs/nodes? crit dmg, vuln dmg, phys dmg, close dmg, injured/healthy dmg, elite dmg… Imbue is just a steroid.

Also, as far as I can tell shadow imbue doesn’t stack with itself. They don’t blow up twice even if you hit the same mob with both imbue charges. Casting that imbue over and over again only gains the benefit of doing shadow damage vs physical. The damage debuf needs to stack like poison imbue or there’s no point in having it permanently.