Not only that it actually just removes any sort of tactics in the combat.
What’s the point of assessing a pack before engaging? Nothing you see is real or matters because everything is about to change.
Mobs just spawn out of nowhere all the time. Thats why there is no satisfaction in the combat. You go to clear a pack and all it does is make more.
You cant make a plan and execute it. Nothing you see matters, so instead I just watch my cooldowns and randomly click on screen.
I no longer even engage with monsters or their abilities because its just noise. I know when I kill this elite theres just going to be more that spawn so I dont even care, its just meaningless noise.
Theres so many on screen that their abilities become meaningless. A monster could be standing on one side of the screen and attack you with some random crap ability from the other side. Positioning hardly matters at all, its just about your cooldowns.
Diablo 2 lets you clear areas fairly. The monsters you see are the monsters you fight. The monsters you kill actually die. This makes the combat fun and satisfying.
I don’t think D4 is really trying to go the ‘strategic’ route with combat. Arguably so for builds and gear, maybe, but not for actually fighting in most cases (special bosses could be an exception). It’s meant to be mostly mindless.
While you might enjoy playing with the strategy as the primary objective, many many players desire and expect high mob density. It is always a balance to get that right so that it feels good to the highest number of players, and meets the game objectives for drop rates of things.
Right now, I LOVE it, esp the Blood zones. I get a good rhythm going on killing and looting. Mowing down mobs is cathartic.
You can play it on a higher difficulty though if you want and you can select a class and build that requires more tactical play. Up to you if you wish to do that.
Heard the combat gets better when you purchase d4 on steam and xbox while owning the game through the blizzard client. They need at least 2 more purchases per customer so we can get that sweet content we have been promised. Trust me source.
I very much do enjoy high mob density, but that is very different than mobs just constantly spawning out of nowhere right on top of you.
I’m not asking for Elden Ring here fellas. I’m just asking for regular ARPG combat.
When you kill a mob it should die and then you move on to the next few.
I get so exhausted killing a pack to just suddenly be surrounded out of nowhere. It’s just cheap gameplay.
You kill a pack see a good drop, pick it up and open your inventory, and then suddenly you are surrounded by a new pack that materialized out of thin air.
You kill a pack, clear the entire screen, open your map to teleport and suddenly you are attacked again.
Its gets really exhausting and annoying.
No, it must be yours though if you think this is normal for an ARPG. This is an MMO mechanic, as noted by the below quote.
I’m not talking about zone respawns and you know it. The same crap happens in instanced dungeons, so your point is moot anyway.
Dude, you share a shard with other players, sure sometimes it’s no one in within a cooee call but that’s besides the point.
In beta, mobs spawned that slowly, there were numerous complaints, slow spawns, only 6-8 in a mob, 10 if you were lucky.
There’s no real strategy once your brain subconsciously goes “there’s a purple dude that gives defence buffs, with a dude that explodes into goop, and another dude that really hurts with his telegraphed wind up hit”, gonna dive in, slap the purple buff dude, dodge the wind up hit and nuke the goop guy last.
If you want tactical play, play divinity 2.
If mob spawn rates get slowed down again, it’s going to cause no ends of dramas as it stands, with 5-6 players in a blood zone right now, if you’re tailing the train, well, good luck killing anything for 45 secs.
Ok I’ll just keep repeating myself, no problem. Same crap happens in dungeons, so that point is moot.
I’m not asking for heavy tactics. I’m just asking for the combat to make sense so that looking at the screen has a point.
I want the sense that if I kill something its going to die and I can progress. It’s exhausting how it is to kill something, then kill the follow up, every single time.
It’s like that scene in LoTR. I want to be Aragorn and hit the road, but they keep asking me what about 2nd breakfast? Brunch? Afternoon tea??
Then move forward
That’s something I do, kill mob, moving forward into the next mob as I do so. I find the more affixes on enemies in the mobs I seem to pull and create (along with the party crashing blood seekers) makes for some fun hectic moments ( which I take from your stance, is not your cup of tea, and I can understand that view point), however open world, you’re not going to get that experience, as there’s the potential of other players coming along, or even being behind you on the route you’re running.
Dungeons and NM dungeons are probably the closest you will get, or Diablo 3 (which I know is distasteful to some, each to their own, and this is fine).
I agree with you. Its so weird how everyone is pretending they don’t understand what you are saying and knocking down these strawmen.
Its really my only gripe with this season as well. I mean, this did happen last season too, but now its just all the time. Like I can’t even get a breather to pick up my loot or look at my map or click an objective or teleport to town sometimes. And now herbs and mines are spawning mobs when you harvest them? why?!
It makes sense when it happens in a special event, because its to be expected. But its everywhere now and its incredibly frustrating.
I was wondering that myself, it’s like a gatcha game of what’s going to spawn a bunch of dudes angry that you touched their rock
Not going to complain about them too much though, they die, like all the rest.