This post is how you can improve hordes in big ways. Long post please grab a snickers.
1] Wave 1 now includes a choice. The initial enemy is gone and replaced with a choice.
2] Horde compass are no longer needed. You can start whatever wave length you want at the horde location from 6 to 10 wave length. Mythic rarity compasses do drop with 11 (95%) or 12 (5%) wave length.
3] NEW chest added for 300 that only drops uniques with at least 1 with a GA. Other chest changed to just legendary items and also costs 300. (You would earn much more Aether in this version)
4] All items drop instantly without having to wait like a whisper.
5] Mythic chest has a 1% chance to appear at end for 1000 cost that contains 1 mythical item. This chest will not appear if you do not have 1000.
6] Wild Cards can appear south of the main choice area. There are 8 wildcards and a wildcard has a 20% chance to appear per wave. Wildcards can be skipped by not selecting them and selecting a choice like normal.
Black Joker - You can make 2 choices this round.
Purple Joker - Get a random option and multiply its effect by 2.
Blue Joker - Start next round with 4 events. Make a choice like normal.
White Joker - Rare joker. Choose all three choices.
Green Joker - Get a random choice and gain 50 Aether
Yellow Joker - Reroll the choices.
Orange Joker - Mythic Rarity Joker. Gain 1 wave length. Make a choice like normal.
Red Joker - Rare joker. Next wave is last wave. Gain 75 Aether. Useful if you just want gear or need to leave!
7] The choices need an overhaul. We have tons of hellborn and elite synergy but other synergy is lacking.
No Category 4
The Aether Rush OLD
Normal monster damage +25%
Gathering Aether increases movement speed (8s)
The Aether Rush NEW
Normal monster damage +25%
Completion of an event gives 1 Aether.
Burning Rain OLD
Hellfire rains upon you
At the end of each wave spawn 3-9 Aether
Burning Rain NEW
Hellfire rains upon you
At the end of each wave spawn 10 Aether
The Stalking Devil OLD
An Infernal Demon has your scent
Slay it to gain +25 Aether
The Stalking Devil NEW
An Infernal Demon has your scent
Slay it to gain +25 Aether and 25% Aether per Butcher you have slain this horde
The Exalted Hordes OLD and NEW (no change)
Normal monsters damage +25%
Killing them spawns Aether Events +50% faster
Hellborn 5
The Burning Hellborne OLD and NEW (no change)
Hellfire now spawns Hellborne
Hellborne drop 1 additional Aether|
The Summoned Hellborne OLD and NEW (no change)
Hellborne are hunting you
Hellborne grant +1 Aether
The Invigorating Hellborne OLD and NEW (no change)
Hellborne damage +25%
Slaying Hellborne invigorates you
The Surging Hellborne OLD and NEW (no change)
+1 Hellborne when spawned
Hellborne grant +1 Aether
The Exalted Hellborne OLD and NEW (no change)
Hellborne damage +25%
Hellborne grant +1 Aether
Fiends 4
The Bursting Fiends OLD
Elite damage +25%
Aether Fiends explode and damage foes
The Bursting Fiends NEW
Elite damage +25%
Aether Fiends explode and damage foes. Enemies killed this way drop +1 Aether.
The Exalted Elite OLD and NEW (no change)
Elite damage +25%
Aether Fiends grant +2 Aether
The Surging Elite OLD and NEW (no change)
Chance for Elite to spawn is doubled
Aether Fiends grant +2 Aether
The Unstoppable Elite OLD and NEW (no change)
Elites are Unstoppable
Aether Fiends grant +2 Aether
Spires 4
The Corrupting Spires OLD
Soulspires empower nearby foes
Soulspires pull foes inward
The Corrupting Spires NEW
Soulspires empower nearby foes
Soulspires spawn enemies while a player is inside it.
The Draining Spires OLD and NEW (no change)
Soulspires drain Life
Soulspires grant +2 Aether
The Insatiable Spires OLD and NEW (no change)
Soulspires require 2x kills
Soulspires grant 2x Aether
The Twisting Spires NEW ADDITION
Soulspires drain barrier and give it to enemies
Soulspires give +1 Aether per soulspire closed this round.
Council 1
The Enfeebled Wanderer OLD
Potion Cooldown is increased by 2 seconds
Defeating Fell Council grants +15 Aether
The Withered Wanderer OLD
-10% All Resistances
Defeating the Fell Council grants +15 Aether
The Exalted Council OLD
Fell Council damage +50%
Defeating them grants +15 Aether
The Exhausted Wanderer OLD
Evade Cooldown is increased by 2 seconds
Defeating Fell Council grants +15 Aether
-10% All Resistances
The Wanderer NEW ADDITION as it combine all other wanderer into 1 really nice choice
One at random:
A Evade Cooldown is increased by 2 seconds
B Fell Council damage +50%
C Potion Cooldown is increased by 2 seconds
D -10% All Resistances
Defeating Fel council multiplies Aether score by 15%.
Masses 5
The Bursting Masses OLD
Masses deal unavoidable damage
Wave start, spawn an Aetheric Mass
The Bursting Masses NEW
Masses deal unavoidable damage
Wave start, spawn 2 Aetheric Masses
The Exalted Masses OLD
Aetheric Mass damage +25%
Aetheric Mass grants +1 Aether
The Exalted Masses NEW
Aetheric Mass damage +25%
Aetheric Mass grants +2 Aether
The Gorging Masses OLD
Slaying Aetheric Mass slows you (8s)
While slowed this way, you have unlimited resources
The Gorging Masses NEW
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The Teeming Masses OLD
Masses spawn an Aether Lord on death
Aether Lords grant +3 Aether
The Teaming Masses NEW
Masses spawn either an Aether lord, hellborn, elites, or butcher, on death.
Mass spawns drop +3 Aether
The Creeping Masses NEW ADDITION
Masses drain potion charges.
Masses must be defeated twice.
Lords: 3
The Summoned Lords OLD and NEW (no change)
Aether Lords now spawn
They grant +3 Aether
The Twin Lords NEW ADDITION
Lords attack faster
Lords Spawn in pairs
Space Lord NEW ADDITION
Lords have pockets of smaller enemies.
Lords drop +10 Aether in soulspires.
Did I do good guys?
Any ideas for Gorgling Masses? I hit a roadblock!