I saw yesterday the new gameplay of Diablo IV’s “competitors” (and I suggest you take a look) and I wonder how it is possible that a company like Blizzard, with thousands of employees and money, can’t do better or at least with same passion.
Sorry for this post, it’s just because I only see “wasted potential” and I loved Blizzard.
It’s so sad.
Have a nice day
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Simple, all over the world there is not enought IT pros. Considering blizz recent history is about bad workcondition + as every other corp they are trying to cut expenses as much as they can…
I can only assume their team is equivalent of IT people fliping burgers at local Burgerking.
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It will be the passion we had for Blizzard that “blinds us” to not admitting that you are right.
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Yeah there is a term for that I think it is nostalgia credit (but I may be wrong). Blizzard was for year by far my most favorite studio.
They delivered Diablo, WoW and SC. It was peak game (wow and sc still are) in 3 different genres.
But they are almost out of that credit. They have like 1-2 titles ahead of them and they will follow Ubisoft.
That is outcome of situation where you devide CEO from owners. If lead thinks max 1yo ahead and just to max profits, it will always affect quality and longterm stability.
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This is not a, lets say, an IT flaw. Its about bad design decisions. Stupid game directors tried to make d4 fast paced mainstream arpg like MU, POE1, D3 and many many other clunky games with 0 skill, only zug zug press 1 button.
Currently they got all our money.
They are gonna pay the price later when the competitor will be live and they will sell half or even less pieces than they do now…
I ll also say i dont even bother to pitty them. There are many posts saying about how chaotic dmg and gameplay is in D4 but they focused too much on “end game” activities that they lost track of the whole trip
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Well sure, some direct managment is also responsible. But there are lots of problem in coding it self.
I think whole team competence is similiar lvl.
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I work as a coder and when i have to change the same stuff over and over because the “director/manager” does not know what he exactly wants then i end up spending time to the same things again and again when i could just make quality of life improvements.
As a gamer i still have the feeling that this game is on beta. Fundamental mechanics change all the time. I wouldn’t like to work for them rly…
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some companies make games out of passion, some for money…you can see that pretty quick and guess which one is blizz
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Lots of other IT guys are probably saying same as you and they can choose where to work, but there are others who can´t choose that much (bcs they don´t have much to offer) and they will end in Blizzard 
Feel is same for amateur, game feels like beta… Good platform to start, but EA beta 
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PoE is the gold standard in ARPGs. If anything, D4 isn’t enough like PoE rather than too much like it.
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Yes, I suspect they hired new, completely inexperienced people and told the experienced devs to train them. Then made the experienced ones leave and kept the new ones, so that they don’t have to pay them as much. And that’s how D4 was born.
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Yep I may be wrong but I think they changed team few times in the process. I can only imagine good expierenced people tell white collars their orders are BS, they forced them to do that so they left.
And only noobs who blindly follow orders stayed.
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this is blizzard activision. All the good stuff and legacy of the company was done by guys who loved gaming under the company Blizzard North. Completely different company and goals now. Its not gamers trying to make the best game it’s a corporation trying to make the most money.
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This Sadly So This
The really sad part of it is Buzzard won’t turn this around be cause of all the Fan Boi apologists saying Buzzards doing nothing wrong and that the games just fine 
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I don’t care. I am not a fan of the genre, I am fan of the Diablo fanchise.
its kinda funny, you can see this topic in almost every long running franchise and fans complaining about their favorite game new direction, but in the end that new game ends up breaking records and become a new foundation of the upcoming games of that franchise… for me personally this happened with RE and capcom, i never played them after 5 but people especially new fans like the new direction.
about diablo im new to this genre (only played titan quest, torchlight 2 and grim dawn) and i can say this game is by faaaar my favorite game of the year, looks like they did what they needed to get new fans and in the process they lost some old die hard fans. was it correct decision or not only time can tell
All companies, whether the big ones or just the small indies, want to make money out of their games. A small company will only achieve that by releasing a good quality game. A company such as Blizzard can achieve it thanks to their name and the IPs they own. They can target a larger audience of casual gamers, often with lower expectations in terms of game quality. The new SB is class is perfect example of that. Any serious ARPG gamer will find unacceptable to have such a level of unbalance in a class but most players have been doing SB since the release of VoH. Sales might be good. What to conclude, is it a failure or a success?
Bro… this is not about direction. I am always up for new things and some experiments.
I don´t mind at all they tried to do MMOARPG (not a fan but it is ok for me)
I am talking here about gamebreaking bugs, exploits, dupes, nonexistant balance and in the end shiping product in beta state for 110e.
Then might I ask… “Why are you here”?
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i saw you compared it to ubisoft and was worry about the outcome of their choices, all im saying is if statistically most people enjoy what they giving to them can you really blame them for that ? were they wrong ? did they not deliver what people wanted(despite short comings)?