Itâs kind of bananas that a large portion of the community think the developers donât play their own game.
Wow devs play wow.
Diablo devs play diablo.
Hearthstone devs play hearthstone.
Been this way for decades and every year they have to reconvince people of it.
It became a meme with that particular âplay with the devsâ video.
I think they have to convince people of it because of the state the game was in. If the game was cohesive people would believe that the dev team actually played it.
What I think most gamers fail to realize is that Devs DO play their own games, but they:
- Are not necessarily good at them, nor do they need to be
- Have a bit of a blind spot between âyup, this is working as intendedâ and âoh, this is/is-not funâ
The general public associate Executives as developers since itâs mostly Executives that show up for press release. Anyone who ever worked before knows for a fact, management canât do floor work.
Most people are stupid and donât understand game development in the slightest, yet think they do. What else is new lol
Adding on even further than that, itâs impossible for the devs to find every problem with the game on their own. Theres too many builds, too many items, too many interactions. Itâs like, ofcourse weâre going to have to bring to their attention some things. Itâs always going to be that way for any game. I feel like sometimes people find something wrong and immediately think âhow could they miss thisâ âthis doesnât work!â and then even shout âdevs should lose their job over thisâ
Itâs just a bit exhausting. I am still very disappointed by diablo 4 despite being a big diablo-franchise lover. But the lack of awareness the community can have and the aggression towards devs to that level just makes me mad.
Important things I learnt from the interviews:
- Larger world goes to the category of âredundantâ just like white, blue and now yellow items.
- The game is according to the devs about OP characters. If anything, it may be tuned to become easier but never more difficult. The dodge move goes to the category of âredundantâ aside from using it as a jerky speed boost in town.
- I surely did lose 70 âoh, balls!â
What I liked is that they talked about the opportunity cost of decisions both in terms of resources (time) but also how the game plays. Also that they have to consider different pockets of the player base and how they interact with the game and its systems.
Its a much better concept having someone like Raxx as questions than the developer campfire chats. Rhyker looked like he was out of his depth and provided very little interactionâŚwonder how DMâs is going to unfold.
Reading between the lines;
- Loadouts will be in the game at some point
- Social features are probably already being worked on
- Runewords are a near certainty
- Set items are on the backburner - thank god
They obviously donât play whirlwind or gushing wounds
I think they question âat what level the devs play their gameâ. Sure it works fine from lvl 1- ~75 give or take a few levels. Then it is all over the place. Almost like they threw in numbers based on theory. You canât blame people for âdoubtingâ especially when things arenât fun.
Do you think anyone at Ubisoft is playing Skull and Bones? If you said âyesâ, you would be wrong. Devs have left that project because of what it became,
Yes I can.
Blizzard isnât ubisoft right? Theyâve very publicly played their own games for years. Theyâve said it a million times in diablo 4 since day 1.
Theres this inane idea that people seem to have that developers are constantly lying to the players and it comes from freaking nowhere. If I had to put up with that I would hate everyone.
Well, letâs be clear.
What does âplayâ mean?
Iâm sure all the devs must play diablo to some extent.
But do they play it like fans do?
or do they play it as a job requires them to do?
The amount of play that the job requires them to do - is it sufficient to cover what the basic fans also do?
Shrug.
When you actually watch some of the streams and see them play, some devs definitely play because they want to and itâs fun, and some others definitelyâŚplay because of work.
The disconnect we see tends to be blamed on people who donât play the game enough to understand it at the same level as the players do. (or so the players believe)
If they actually played the game, some of the bugs that we saw should have been easily caught (or assumeable easily caught). yet we need a PTR to gather the play time to really play test the changesâŚ
Kinda tells you something is amissâŚ
Honestly boils down to how many devs vs players there. developers of any game will never be able to catch all the bugs. Players always run into something. The more complicated the game, the more bugs get by. This is an arpg with a multitude of complex systems, items, skills ,paragon.
If you think bugs being ânot caughtâ right away means they donât play their own game then youâre just wrong. They canât play all the builds that we play, theres way more of us than there are of them and not every single person who works on a game can play it as much as any how. Some people will love to go home and play after work and some are not going to want to do that.
I mean its so obvious that it really should go without saying. Nothing is a miss here. Itâs the natural state of being a player vs. being a developer.
Zolmation, itâs really about perception is what Iâm referencing.
Transparency is not blizzardâs forte along with communication.
How many times have we seen:
âIF THE DEVS JUST PLAYED THEIR OWN GAME, THEY WOULD KNOW THATâŚâ
This statement is almost never challenged. Actually, itâs very refreshing that you are addressing it now.
My whole point is that the people who say that are ignorant, willfully or otherwise of what the developers over at blizzard do. And thats the playersâ own fault imo.
The developers over at blizzard have said so many many many times over the years that they play their own games and in their communications itâs obvious that they have as well.
People who say things like that are just accosting the devs in an unfair way.
Or Blizzard could do a better job of showing themselves playing and interfacing with players more and get some actual street cred?
Players are the mob / sociology applies. To learn how to interface with it without generating backfire and toxicity is a key skill set no?
I guess thatâs why they have their public affairs / marketting peeps.
Image and reputation is extremely important to branding soâŚlol
Agree totally players have it wrong - however, itâs hard to âfixâ the players so the best solutions lie on Blizzards side (I know this isnât our discussion point - i think we both agree that itâs unfair that the player assume the devs donât play).
You know whatâs funny is that there are a lot of the game devs and programmers that just know each other in the irvine area because thereâs a microcosm there and I know they like to play each others games more so then their own but at the same time Iâve literally seen a disney programmer give feedback to a blizzard programmer over dinner. Kinda like cooking your own dinner vs cooking for someone else lol.
they need to reconvince people of it because of the bizarre decisions they make regarding gameplay and the UI.
Probably more of a âHow did Diablo IV turn out the way it did if you actually played it.â After hearing some of the responses in this interview, I can understand more why it did. They just donât seem to âgetâ the ARPG genre, honestly.