The game is being pushed towards the level 150 now.
Getting your character to level 100 isn’t the the goal anymore.
You need to be able to complete Level 150 mandatorily.
If you can’t clear level 150 content you are being locked away of completing the game.
This is kinda unfair to the player because in any place is stated that your character needs to be able to do level 150, but when you look at the new content released, it clearly shows that this is the case.
Even the Blood Maiden (an open activity) seems to be balanced towards players who can clear 150+.
You can see this is true when you compare her with other open activity in group with a boss: The Legion Event.
The problem I see with this is that now part of the game is balanced to Level 150 but the other part didn’t follow. We clearly have skills and defensive mechanics that are not ready for this new reality.
I mean the game is already pushed that way. I mean in order to get your gear master worked you need to have progressed to X tier level to get the respected mats to master work your gear.
tier 1-29 will drop Obducite
Tier 30-59 drops Ingolith
Tier 60+ drops Neathiron
But welcome to them wanting to introduce some form of player “power” progression. Crazy, though max level 100 but yet expected to kill mobs nearly double our level.
I dont think this is an issue at all. Having a level cap is easier to balance character power (yes I know, they failed). Does it really matter what ‘level’ the mobs you are killing are? All that matters is that there is still more difficult content to clear as your gear gets better.
What is the alternative, we just keep levelling? I’d be over 9000 by now if that was the case. Would the mobs in my dungeons also be level 9000 or would they be higher than me? It doesnt matter. All that matters is they get harder to kill as I get more powerful, or I get bored. A couple of digits are not a big deal.
Edit: I think I confused level and tier. Whatever my point is still valid. Forget the numbers and just play.
Streamers who play 12+ hours a day and have been able to figure out every single multiplicative interaction and ‘exploit’… normal people, just playing a few hours a day and going off of the tooltips cant possibly figure out all of this on their own.
Blizzard are 100% developing the game for the no-life content creators.
What they have that the regular player doesn’t is a huge pool of people to help them 24/7. And inside of the pool you will sure have the real people who figured out the game.
Yes level cap is good they failed on the balance there is no question of that. Tier of the Pit eqautes to the mob level which equates to the difficulty.
This would literally just be D3 scaling nearly infinite power progression. Why would the mobs get harder to kill as you get more powerful? Wouldn’t that be the opposite?
I hear you, but as I get more powerful I will need more powerful mobs to kill or it is too easy and therefore boring. It makes bad gameplay. You can still go on your power trip and just not increase the tier of dungeons you are clearing if you want, but I reckon that would get very boring very quick.
The mantra of good game design is ‘gameplay trumps realism’. If you can just get BiS and one shot everything, why would you keep playing?
See this would be the deep dark rabbit hole to explore. I fully understand where you are coming from. But the more power you gain the more difficult content they will continue to add. You are just chasing the carrot on the stick to only realize there is no end to your power. Some people are fine with that, but in the end the power creep / progression tends to get out of control and its constantly increasing the mobs difficulty.
Sure it can be boring to kill easy mobs, but what is a good “kill time” for mobs. Is it 10-25 seconds? 5-10 seconds? 1-3 seconds? This varies from player to player. Some wouldn’t want it to take 10-25 seconds just to kill trash mobs, others might enjoy it.
I mean they did work with content creators for the new “itemization” changes. So yeah, plus finding the multiplicative interactions played a big roll in it is as well. Plus some unintended interactions ( mostly these get all addressed ) but some slip through.
As for them developing the game around the no-life creators. I think the development is going for content creators need harder difficulty, where as the casual need the speed to reach these in a reasonable time for them.
Personally if I want to feel like I’m the top dog in town, I’d play a more traditional RPG. Dragonage or BG or similar. As far as I’m concerned Diablo has always been about testing your power, and you need an ever increasing series of challenges. You cant really do both well in the same game, at least I havent seen one.
I’d really like a setup just like Diablo, but with a whole new way of encapsulating the ‘I’m the greatest hero the world has ever seen!’ feel. You could push high level Pits for that old school ARPG vibe, but maybe throw in something else where you could get that satisfaction of being king dick. How? That I dont know. Maybe the upcoming raids would be a good start to figuring that aspect out, but I’m not hopeful.
Im not so sure Diablo always had ever increase series of challenges. Diablo 1 and Diablo 2 had stopping points in its challenges. Diablo 1 basically beating diablo and Diablo 2 would be the uber fights. Which D2 held the test of time for what it was worth.
D3 was the game to introduce the almost ever increasing series of challenges. Meaning with the increase of Torment levels, and then the floors of Great Rifts.
You want diablo to encapsulate the “Greatest Hero the world has ever Seen feel” then you would be so powerful you’d cut through mobs with ease there would be no challenge.
NMD’s have always went to tier 100. Mobs are level 154 there. This isn’t new. In fact, because players complained, it was nerfed to the point where most everyone with a few functioning brain cells are capable of running it once they are into even some low level endgame gear. This season, gear is much more powerful than before, AND that’s without seasonal powers. The reasoning for the pit, is because of the NMD reduction and lack of endgame challenge. The pit starts at mob level 100. 54 levels less than that of a tier 100 NMD.
i remember even in s3 (when i briefly played) firing up a nm100 was “iffy”, in s2 nm100 was pretty hard (but very doable as a balls of lighting sorc), in s1 nm100 was terrifying hard (you had to fish for the good one) and even than it was iffy at best if you could complete it…
now s4 - i fired up a nm100 on my level 60 sorc and blasted it with just 4 ubers equip’d and no real build of any kind… so funny that the sorc is so OP broken
For the other point I meant keep everything we have but add a brand new system where we can revel in our power. We still have the infinite challenges to test power, but now there would be a new system where being powerful matters. It would be an absolute nightmare to do, and you would never please everyone.