…Is that how it works? I went down the naive route with forum threads:
In short you are correct - this ARPG genre is inadequate. Its niche fans do not see it, even though many admit its flaws (its mindlessness, in particular), but the comparative lack of interest and its relatively low ceiling is becoming undeniable.
At the risk of getting philosophical I’m starting to suspect the popularity of games is tied to human nature. I think the fundamental flaw of this genre is its effective assumption that people are mindless. They may appear rather mindless depending on where you look, but time and time again it has been shown in gaming that people respond to being challenged. As far as ARPGs are concerned I believe the biggest leap lies in what characters can do. Six actions often being reduced to the incessant spamming of a single one is contrary to human nature. Progression is enough to keep some people around but when you combine the superficiality of what players are able to do with a lack of challenge the game really becomes Diablo IV: The Biggest Idiot. Elon Musk has like 11 kids and works at 4 different companies - he’s the literal meme of who this game was meant for. But a stupid experience is not what the market is looking for.
Seasons are ok.
Diablo 2 worked because it was novel. There is no novelty now. Amusingly, the mediocre developers and dimwitted fans of this genre take pride in not being innovative and trying to be like Diablo 2. True story.
The gameplay is this genre’s fundamental weakness.
I think the entire market is trash.
You can’t innovate if you have no imagination and ambition.