You have 1 in 125 chance of a triple crit on desired affix on an Ancestorial Legendary piece of equipment (1/51/51/5). This value drops to 1 in 64 (1/41/41/4) for Ancestorial Uniques because there are only 4 affixes instead of 5.
You have double the probability of getting what you want on a unique vs a legendary. Either way, the best possible outcome is 1.6% success rate (1/64). Now repeat it for 9 items at minimum.
The probability of rolling all 9 pieces with trip crit on the desired slot ends up being 1 in 14,551,915,228,366,848 ( (1/64^9) on the low end assuming all 9 are uniques, add in legendaries and we might as well call it zero chance ).
Now accomplish it in 4 months.
You are better off playing the lottery than dealing with the absurdity of the RNG in this game.
Also why Iām sure the majority of players never really bother with constant rerolling just to get that one triple bonus. Although on the flip side itās not really intended for these people. Itās intended for those who want to push pit tiers. More power to them I say.
Well thatās getting exactly the rolls you want on one pass of everything.
I agree the system kind of sucks, but you could probably compute similar odds of just getting every perfectly statted item you want drop in a row and it would be similarly miniscule but also not something expected to happen.
The fact that each item is rolled independently means itās far more doableāagain though, I donāt think itās good.
I only reroll something if I crit on completely useless stats. Otherwise I usually take what I get the first time, then wait until Iāve stocked up a lot of Obducite without even thinking about it. Then attempt a reroll or two.
Yea I pretty much do the same thing. Usually by the time I start to worry about masterworking my gear is when Iām pretty much done with the season, or Iām thinking of making an alt. Grinding Pits for me gets rather boring, and Iām not really interested in reaching the max Pit tier myself. More power to those who want to, but usually Iām checked out by then.
I just realized I had 20k obducite right after posting so I tried rerolling my fists of fate cause I wanted double crit on crit chance and single crit on attack speed. And guess what? Nailed it! I even still have 10k left.
The first SB players from China completed Pit 15 have tripple crit on all his Ancestral Legendary gears. At that time Necromance Masterworking was not invented yet. This means it is achievable without lottery, you just need absurd amount of rawhide and Iron Chunk.
Most of the game design will have certain objectives which only can be achieved by small amount of players with a lot of commitment. Tripple cri affix all gears are one of them, same as 4 GA max roll gears
This is why we need rank locks. You can ālockā your masterworked rank at 4 and 8. Which means if youāre happy with the Rank 4 results you can lock it in and once you hit rank 8 and you donāt like what rank 8 did for you then reset the masterwork down to your last locked rank, which in this case is 4 and try again for rank 8 and see if you get better results etc and so forth. At least we could progress on our items that can never be lost (during resets) and it does not feel so terrible when we have to reset the crap to zero everytime.
If they want to increase the cost of masterworking in order to allow this, fine, whatever, but it certainly would make masterworking a lot more fun.
Iām sure someone can figure out a nice rank locking system for us
The broken masterworking system is why I uninstalled Diablo 4.
Endless weeks of:
Grind uber boss x 500
Masterwork x100, fail to get double crit on required afix
Just IS NOT FUN.
Diablo 4 is a trainwreck, and the masterworking system is significant part of why the game is SO frustrating and unenjoyable.
Your math is wrong.
What you have calculated are the odds of rolling 3 out of 3 crits on 9 pieces of gear by masterworking them fully onee item after another with a single try for each.
This bad math take is the reason that you should probably double check your logic before posting. if the average for each item is 125 resets, then the average for the total items is 1125 resets. quite a bit better than 14,551,915,228,366,848.