The absurdity of Masterworking (Math)

You have 1 in 125 chance of a triple crit on desired affix on an Ancestorial Legendary piece of equipment (1/51/51/5). This value drops to 1 in 64 (1/41/41/4) for Ancestorial Uniques because there are only 4 affixes instead of 5.

You have double the probability of getting what you want on a unique vs a legendary. Either way, the best possible outcome is 1.6% success rate (1/64). Now repeat it for 9 items at minimum.

The probability of rolling all 9 pieces with trip crit on the desired slot ends up being 1 in 14,551,915,228,366,848 ( (1/64^9) on the low end assuming all 9 are uniques, add in legendaries and we might as well call it zero chance :rofl: ).

Now accomplish it in 4 months.

You are better off playing the lottery than dealing with the absurdity of the RNG in this game.

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Also why I’m sure the majority of players never really bother with constant rerolling just to get that one triple bonus. Although on the flip side it’s not really intended for these people. It’s intended for those who want to push pit tiers. More power to them I say.

Well that’s getting exactly the rolls you want on one pass of everything.

I agree the system kind of sucks, but you could probably compute similar odds of just getting every perfectly statted item you want drop in a row and it would be similarly miniscule but also not something expected to happen.

The fact that each item is rolled independently means it’s far more doable–again though, I don’t think it’s good.

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If you use the spiked armor bug it becomes 2/52/52/5=6.4% and you also get +18 resolves and 33.1% barrier generation :smiley:

Well. Some people failed 18 times at glyph 30 percent upgrade rate. Many people rolled same temper 6 times in a row. The random is weird in d4.

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Yup. Usually doesn’t feel all that random. Feels stacked.

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This is the problem. You have the expectation that you should ever ā€˜get there’

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I only reroll something if I crit on completely useless stats. Otherwise I usually take what I get the first time, then wait until I’ve stocked up a lot of Obducite without even thinking about it. Then attempt a reroll or two.

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Yea I pretty much do the same thing. Usually by the time I start to worry about masterworking my gear is when I’m pretty much done with the season, or I’m thinking of making an alt. Grinding Pits for me gets rather boring, and I’m not really interested in reaching the max Pit tier myself. More power to those who want to, but usually I’m checked out by then.

I just realized I had 20k obducite right after posting so I tried rerolling my fists of fate cause I wanted double crit on crit chance and single crit on attack speed. And guess what? Nailed it! I even still have 10k left.

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sorry but you don’t multiply them together, you add them :slight_smile:

I know this because I play the game a lot but still a casual and I have managed to get 8/9 triple critted.

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I also managed to triple crit my 1ga max resource all perfect roll ramas on the ga max resource. What luck.

Bad math. After a successful item the chance starts over. You cant 1/64 raised to 9 here.

Proof is that there are ppl with 3 crits on everything and with your probability nobody would have it.

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The first SB players from China completed Pit 15 have tripple crit on all his Ancestral Legendary gears. At that time Necromance Masterworking was not invented yet. This means it is achievable without lottery, you just need absurd amount of rawhide and Iron Chunk.

Most of the game design will have certain objectives which only can be achieved by small amount of players with a lot of commitment. Tripple cri affix all gears are one of them, same as 4 GA max roll gears

This is why we need rank locks. You can ā€œlockā€ your masterworked rank at 4 and 8. Which means if you’re happy with the Rank 4 results you can lock it in and once you hit rank 8 and you don’t like what rank 8 did for you then reset the masterwork down to your last locked rank, which in this case is 4 and try again for rank 8 and see if you get better results etc and so forth. At least we could progress on our items that can never be lost (during resets) and it does not feel so terrible when we have to reset the crap to zero everytime.

If they want to increase the cost of masterworking in order to allow this, fine, whatever, but it certainly would make masterworking a lot more fun.
I’m sure someone can figure out a nice rank locking system for us :slight_smile:

D2 didn’t need masterworking or tempering. Neither does D4.

The broken masterworking system is why I uninstalled Diablo 4.
Endless weeks of:

  1. Grind uber boss x 500
  2. Masterwork x100, fail to get double crit on required afix
    Just IS NOT FUN.
    Diablo 4 is a trainwreck, and the masterworking system is significant part of why the game is SO frustrating and unenjoyable.

Please edit the title of your post for spelling.

Thanks.

Edit - thanks!

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Your math is wrong.
What you have calculated are the odds of rolling 3 out of 3 crits on 9 pieces of gear by masterworking them fully onee item after another with a single try for each.

This bad math take is the reason that you should probably double check your logic before posting. if the average for each item is 125 resets, then the average for the total items is 1125 resets. quite a bit better than 14,551,915,228,366,848.