I’m surprised they are starting to have interest in PvP. I could be interested in it too if they did it right or added some cool ideas to it. It’s becoming clear that there won’t be any real difficulty in the main game.
And yes, they have said in the past that there are multiple teams – at least one for live service, seasons, and the expansion (or expansions).
They left more stuff out of the Post PTR patch notes than they marked as changes.
One of the things Blizzard just continually fails to understand is we want the Season start to be a hyped event. We want to be able to prepare and come out swinging because it’s hyped up. It’s understandable if they want to keep something like quest lines a secret, but we’re talking just the patch notes here. It’s so arbitrary, too. Some builds get patch notes, others don’t.
There were many nonsense answers from them across all the interviews. I can see why the game is in the state it is in, and I can’t see it improving if they continue on the same path, honestly. They kust fundamentally do not understand ARPGs, let alone how to make a game fun and engaging.
Just felt out of left field for me. As you said, happy for the pvp guys, as long as it doesn’t trickle into being forced on the pve side. If pvp get their own PvP Journey for example I’d be all for it, just leave it out of my seasonal journey
The most illuminating bit of the whole thing for people that have a decent understanding of game design and weren’t learning much on that front was probably the poll at the end. There’s always a small contingent of any audience that is constituted of jagoffs that hate everything. Unfortunately, those people tend to be loud. It was nice to see it in real time.
No, just love the word and it’s on a short list of those that don’t prompt a message on language use when you want to say people are jerks with a little more oomph!
So I watched the shorter version but I couldnt find him explicitly saying that. The guy talks like a machine gun so its possible I missed it.
However, he did say that they originally designed the skills in a more transformational way (shows a Y with his fingers, presumingly meaning the nodes) but moved many of those effects from the tree to aspects. He also says that it is possible to put some back in to make the skill tree more interesting and that he wants to know from players where they would like to see these skill altering effects to appear in the majority (items, paragon boards, skill tree, etc).
Sounds good to me. But at the same time it is unfortunate to hear that they once had a solution in place that was exactly what I want for the skill tree.
He hosted the interview very well, a lot better than anyone else did. Thats all I was saying. I mean if DM had a job interviewing people then he would be good at it.
Repeat after me: “PvP is bad and should never be anything more than an unbalanced afterthought in Diablo”
More news at 11…
Makes sense, though perhaps could be worth a revisit when Paragon does.
So long as Barbs don’t lose their identity/fantasy I’m ok with this. Especially if it enhances the identity/fantasy of the others! (Like what they’re doing with Necro Minions)