What if i enjoy the citadel. The atmosphere. The boss design. The concept of a long raid. What if i enjoy all these things but i just want to play Solo.
Can i play and enjoy the stuff i wanna enjoy or is there some gatekeeping preventing me from this.
while ideologically I agree with you here and I would like the opportunity to go in alone and be ground into dust, the devs seemed to intimate that it is not intended to be able to be completed by one player. IF this ends up being true then the gating is semantics.
I donāt remember anyone at all asking for more puzzles that look worse then the originals, running through a literal maze to stand in a bubble seems real exciting lol. The one part everyone doesnāt like about nmds they make a raid out of, make it make sense.
I play SSF most of the time and recognize that grouping can be frustrating but Iāve never been able to wrap my head around the amount of visceral disgust some have for playing the game with others. Are these the scars of years of MMO play or something? I donāt even say it to hate on the guys that feel this way, it just seems odd. Several activities one can do solo all the way, but one group activity finally added to the game where you actually need ONE friend, just ONE, and people are seeing the color drain out of their faces.
Is it not understandable when 85% of the player base plays solo? Itās weird to me to add group exclusive content to a game when you have those metrics, would you not agree?
This!! This right here! Why canāt people understand that the majority of people complaining about the forced co-op to see content in a historicly solo-player game arenāt crying that we donāt want co-op in the game.
We are just asking for optional solo versions of the same content.
I understand that the younger generation leans towards co-oop. And they are trying to reach out to that audience. But why in the world does that inherently mean that there canāt also be a solo version? Why would you put your boot on the loyal fans of the series to bring in more when it makes more sense to keep those fans and bring in more?
If 1 canāt be met.
We are clarifying that we will likely stop endorsing the direction of the game with our money,
Most arenāt asking for removal of co-op. Most arenāt even making threats about leaving. We are telling the company, and others, that we donāt want to move in certain direction and if it does we wont spend our money on it. Then people come in and tell us to stop crying while they themselves spend all their time crying about class balance and gold inflation.
lol ⦠You do realize that most people who post on these forums are the furthest thing from a ācasualā. A casual picks up the game like once or twice a week for an hour and has never even considered that there might be a forum to post in.
I play many hours worth of co-op games with friends and strangers as do many other diablo solo-players I know. I play diablo specifically to have a brake from that. Because it has ALWAYS been a game tuned and developed to be solo-able. People act like we shouldnāt be surprised that after 30 years of 100% solo-able content we now have content that isnāt solo-able. If the game is moving in a co-op direction then I wont spend money on it. Why would I spend money on a product and then not get to use it for the purpose I want/need it for?
If you want to see the content you paid for than are forced to group. The issue is that a solo-player doesnāt have the option to do it as a solo-player.
But you have the option to do it. Itās content you CAN SEE without any additional requirements behind it other than to own the game and log in.
I wish to consume it. idc about drops or cosmetics or anything. I just want to go in and see it on my own personal time without any additional requirements attached. That has been the way the game has always been. Again if they are changing that (which seems to be the Devās thought process) then I guess good luck to diablo not being sarcastic and Iāll find another arpg to play for my solo-playtime.
According to popular belief your not allowed to notice storm clouds. If you do you are crying and should just shut up.
that isnt the metric though. like i play solo 85% of the time, but i still group up with friends when they are online. so even though 85% of the playerbase are playing solo at any given time doesnt mean that they never group. if 85% of the playerbase truly never grouped ssf would have been added a long time ago, but they have no intention of adding it. so i guess the people who know the real metrics obviously see that the people complaining about the group activities are the true minority
And while that is likely true ⦠I again ask, why put even a small percentage of your playerbase out to bring in more players when you could easily keep those players (by adding a solo version of the raid) and bring in new players with the co-op content?
I get your disappointment. I came to arpgs because I was tired of raiding and the toxicity from games like WOW. I love games like Diablo, Path of Exile, Titanquest and Grim Dawn because they allow me to progress at my own pace without needing other people.
Iām not as upset as I thought I would be because no progression of any kind is locked behind that Citadel. Even those temper scrolls that soloers were worried about can be gotten from IH. Iām not a cosmetic collector so Iām fine with missing out on that. And frankly, even if they had made it soloable I likely would have still skipped it because 2-3 hour dungeons just arenāt my cup of tea.
I still think that not allowing single players to enter was a mistake because a lot of people didnāt buy the expansion for that reason. Itās baffling because WOW added solo dungeons with high gear due to the fact fewer players raid anymore. But if DI is any indication, the Citadel will be soloable by the next expansion and any new raids will be solo/multiplayer optional. As it should be.
I think thatās a fair question, but my answer would have to be āit depends.ā As I said, I mostly play solo. I never trade in the āeconomyā. I just do my own thing with the exception of mythic runs with my friends, and with the introduction of Hordes some of us play together for efficiency there as well. My idea of collaboration in ARPGs has always been to discuss the game and builds with my buddies way more than itās been about getting that 4-stack.
The reason why I say it depends though, is because my lack of group play ā and my suspicion is that this is a common sentiment ā is down to very few scenarios in which group play makes sense or is actually beneficial. I have plenty of friends in the real world that play the same ARPGs as me. I can make more if I must. So for me, that 85% figure is only meaningful to the extent that it signifies players who donāt want to play with others under any circumstances. My personal feelings and what seem to be the case in talking with most others I know, is that itās primarily an issue of having no good reason to do it, and not a problem of disliking group play as such.
Admittedly, my friend group or my personal feelings could be way off from the norm, but Iād be at least a little surprised if thatās the case. Theyāve never really given us any worthy group content in the past, so Iād like to at least give it a go before I tell them where to stick it.
More people should be questioning why the content doesnāt scale and is set at 4 regardless of party size instead of chastising solo Sam. For a dev team with aspirations of being everything to everyone it seems a bit off.
Men! This game goes to direction which people call: Tamagotchi/barbi crap.
Game is extremally boring and lost completely track of Diablo Franchise.
People will play and will enjoy but real ghost of this franchise is lost.
I did not buy extension like many other players because I wait for PoE2 (this can be case when Blizzard will lost) but for that we must wait to see it.