Tempering Needs to change!

Scroll of restoration needs to be usable multiple times, not only once, bricking BiS gear too regularly makes one not want to even Fn play anymore. I’d rather spend hours farming restoration than this st. Farming for hours to replace bricked BiS item is not rewarding

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At the very least, after you use a scroll of restoration, the item needs to be flagged that it was restored. If you lose track of the fact that it was restored mentally you’ll never know…. And yes, I agree that the scroll should be able to be used more than once. Maybe there needs to be a limit, but one usage is kind of dumb. Especially when the randomness is rather clunky. I’ve had the same stat roll eight times in a row. Looks like it takes all of the values that are possible for each stat and randomizes the whole lot rather than randomizing each stat and then secondarily randomizing the result. If there’s three choices, you should have a really good shot at getting one of them, but in my case eight rolls later, I still got the same one you’ve got to be kidding me.

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It is fine the way it is the mere fact it can only be use once means the player has to keep in mind when using them. This falls on the player. Gears are not breaking due to this and Diablo 4 isn’t about using scrolls many times. The choices we makes matters in the game if you can’t learn how to properly use them then this game maynot be for you.

Diablo franchise has always been about grinding and rewards. They’re not the only ones this goes back decades. I’m not sure what you expect when picking this up but certain soruces are not helpful. This game takes time to learn and this learning is vast.

Playing any other ARPG will have famring of certain form. Grinding is the main mechanic.

Showing a little icon that the item was restored is not asking a whole lot. I typically create about six characters per season two in hard-core and four in regular mode with multiple builds on each character. That equates to over 100 pieces of gear to keep track of.

I don’t think the point here was to overhaul the entire system. Just a few tweaks. The randomizer definitely needs improvement. It is very clunky. And displaying a small icon is again is not much. Please don’t assume that people have never played grinding based RPG games. I have extensive experience in that. Also, that is not what this topic is about.

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100% agree, if only useable once, then the roll system needs to change, as you’ve suggested where the role is a two part algorithm, primary being the affix secondary being the percentage, then you will brick BiS rarely (could still happen), but for the most part you’ll be getting your target stats then grinding for higher % roles = 1000x more rewarding system, rather than current; roll 12 times, repeat affix, rage quit lmao

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