Tempering manual changes

They’ve specified in the campfire chat that they’ve tuned the tempering manuals but i can’t find the end result anywhere. Since some of them actually make or break a build it makes sense for them to be posted in the patch notes. For example I intended to play a Bash Barb but thats only possible if they didn’t nerf it to the ground. I don’t want to start a character only to find out half way tru leveling that build is no longer viable. So can we get the changes made posted, please?

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Yes please, would like to know about the changes aswell before I start building my character.

Not sure about any changes.

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What matters is we don’t know. Dataminers can’t find out either since there’s no access to the patch. So all we can do is wait until Season 4 starts.

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well that sucks badly. I don’t want to play a class with a build in mind just to find out it doesn’t work after putting in God knows how many hours. No interested in dust devils but a big fan of so called “generator” builds. So if bash is gutted might as well go druid.

Taken directly from the patch notes:

Balance Adjustments

  • Many Tempering affixes that were either over-performing or under-performing have been adjusted to meet intended power levels.
  • The Tempering Affix for Maximum Size increase for various skills and effects, such as Dust Devils or Bone Spirit, is now capped at 100%.

No wiki can update them since we don’t know how they look atm hence the point of this thread.

I’d like to get more info too… Devs please…

Also on the fence too. Bash looked promising but god knows how many people cry about barbs doing anything over 20mill damage. They destroyed Elemental Surge 500-1000 now for Rare recipe guessing legendary recipe would be 1000-3000 which is still horrible. No fun allowed

So we’re going in blind to certain aspects of a brand new patch, and this upsets people? You can quite literally open up the codex of power once you login to the game on patch day and look over all the tempering recipes to see what changed.

Granted it would be nice to have that information now, but ultimately it’s not that big of a deal.

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People are acting like they’ll be getting Tempering Manuals like candy. You won’t be getting the rare ones until T3/4. It won’t be like PTR where you talk to an NPC and have an inventory full of them and have these super stong powers in T2.

Said another way - players will still need to invest time in their characters.

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Well there’s good news and bad news.

Bad news: you won’t be finding build-altering Tempers until WT3. The blue-quality ones I found in WT2 were very minor increases, akin to blue-level glyphs.

Good news: leveling 1-50 takes 12 hours or less now.

Now the best news: you’ll actually have to play Diablo 4 and discover the game instead of using a template or build guide.

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Easy solution to your problem. Wait a week for your favorite content creator to make a new guide once the patch has hit for various builds, then pick one. If you don’t like the idea of experimentation in a video game heavily based on it, take out the problem entirely and just wait for a guide.

There’s nothing wrong with following acguide either, don’t take this the wrong way, but even if you had the information readily at hand today, the best you could do is theory-craft a build you think might work. You could easily have wasted all that time theory-crafting, getting into the game, gathering all the gear, and find out your build sucks. Just like every other person has done that theory-crafts before a new season hits.

Find out what actually works when the patch hits and you can play it, then adjust accordingly, like we all do.

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They said in an interview somewhere that the Elemental Surge was going to be updated to “a real number”, so that one is for sure getting nerfed.

Can assume that things like Dodge Chance might also get hit, as it enabled a build for Rogue to be almost permanently immune to damage.

There are likely some edge case Affixes as well I imagine. Like Double Casts that are just absurdly strong, possible that they also hit some of the high damage value buffs for skills that were originally utility skills, like Teleport or Corpse Tendrils.

Exactly how it should always be.

That is a shame. They should be hidden there too (just show their name, but not their effects for example), until you find them :frowning:

Every season you see patch notes, whats buffed whats nerfed what looks fun and what doesnt. Its visible in the patch notes, either changed/new aspects or uniques and you can theorycraft what you would play. Since day one this is how I for one played this game.

It’s one thing to aim to get a build at some point and another entirely for the build to no longer exist. I never said i planned to start from lvl 1 to play that, it was just my prefered end game build and as it stand i don’t know if it’s still a thing or not.

I always play off meta stuff (trample druid is my fav) I just wanted to know if i should main a barb if bash is viable or stick do druid main, dont care about FOTM.

no where in my post have i said anything about cookiecutter specs or guides or fotm. It’s way simpler than that: bash barb seems like a good tanky boss killer and its something that id like to play. The whole build depends on that tempering and if it;s no longer viable i wont play barb at all since i enjoy druid more. If i was looking for FOTM builds id stay with dust devils or go necro. Your whole point is stupid.

Since the game has launched every other changed has been documented in the patch notes. They didn’t list the tempering changes due to the already huge size of the patch notes , not for some artificial sense of mystery.

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I know.
But they should do that.

Likewise, new content should not be on PTR. Only system revamps, such as they did with itemization.

In and ideal world they’d have enough inhouse testers to tune stuff and clear bugs themselves. Every other season so far has proven this is not the case.

The PTR is a necessary evil.

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While true, S4 will prove that PTR wont help with this either.
It is not a manpower issue. It is a skill issue. Or maybe more accurate; a will issue, they don’t want to tune stuff.

That’s fine, but there have been instances from previous patches where we didn’t know exact numbers or changes for things and had to get into the game to find them. This is no different. All I’m saying is it’s not that big of a deal, and quite literally day 1 of the patch you will be able to logon and figure things out.

Fair enough, all you want is just a list of tempered affixes to make your own build and experiment. More power to you, hope it all works out for you.

The real problem is that the game continues to be incredibly unpopular and not enough people play it for there to be an active wiki community. And of course it also doesn’t help that the devs are beyond amateurs and don’t post anything specific.

I disagree on both accounts. The game is far more popular than the vocal minority in this echo chamber would let you to believe.
There are multiple places with comprehensive resources about the game and they update quite often.
I wouldn’t be as harsh on the devs either, I actually enjoyed this last fireside chat, talking from the POV of actually playing the game was a breath of fresh air. They probably didn’t post the tempering changes due to clutter and to save time and to be fair most of them just improve existing builds, there are very few that make or break playstyles.

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