Tempering Items

Yes, and no. If a new player makes the bad decision to save bad items for good tempering, then I say there’s nothing wrong with that. Learning is part of a game.

The correct decision is to use bad tempering on bad items.

And no one has a problem with ruining early game items. The problem is always the good items, those that you can only find after playing a lot.

In other words, the midgame, which is when you find your first good items, is the perfect point to make the decision to “take a chance” or “wait.”

It just fits.

It gives an option to those who don’t like risks, It gives a cheap option to those who don’t mind wasting bad items and gives a way to not ruin your Endgame items.

AND If out of nowhere you get ANOTHER item while trying to get a good tempering… well… you have a harmless attempt at cheap tempering.

To be honest, I think it fits everywhere.

And yet, that only dilutes the problem further. Maybe that’s enough… but man, just imagine how the player is going to feel if he fails all his rolls on a perfect item.

So basically you’re saying that D3 is not an ARPG…

Look… you say RNG is core, I say Farming is core…
And we both know that tempering can fit perfectly both.

And, I am going to say that the RNG is actually not core for a very simple reason:

It is always usually applied to the loot finding. (I don’t think it’s said that way, I hope it’s understood.)

That is, the Loot boxes (each monster, boss and barrel being a loot box) is the true term. Not RNG.

A loot box does have RNG, but the RNG does not have loot boxes.
And Tempering does not have Loot Boxes.
Tempering is crafting.

And if you want RNG without loot boxes and a lot of friction… arpgs arnt for you. Play mobile games, its better suited to what you want.

Loot Boxes is an inherent part of the game.
:v