According to that logic, I can make any ‘Arpg’ game better just by lowering the rng of getting a good aspect on an item or lowering the chances of getting that item at all?
I think that D3 has a much better system when it comes re-rolling your items.
- It allows you to keep your initial roll. And,
- It Allows you to continually re-roll your item at an increasing cost for each re-roll. (You can greatly increase the cost of each re-roll to ‘maintain’ the challenge of the game, if that is your concern.)