Tempering is rubbish game design

How much RNG does a game really need? Going from a great game like d2LoD to whatever the hell this is is unbelievable. How to progressively make a franchise worse? Look no further.

Yeah, remove it from the game. Feels bad due to randomness.

Popular topic.

It’s not the presence of randomness (you gotta be specific for the selective pedant-trolls about to latch onto the thread), it’s the lack of fun. Feeling the risk of randomness while feeling like you had a fair shot in the encounter should be the goal. Measured in aggregate - so what any one individual says doesn’t matter.

Tempering was a flimsy placeholder, it’s not well-thought-out, and there’s no ruling out a bad formula, given how sloppy they’ve been with systems.

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d2 LoD actually had rare Items. Diablo 4 does not.

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I mean that kind of proves my point. D2 LoD was a great game for the reason items, runes, etc were rare. It just worked. Diablo IV and Diablo 3 for that matter have gone against everything that made this franchise great. I’m sure there are people out there that find the RNG in tempering to be quite exhilarating and fun, but I don’t.

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does it by todays standard tho? I mean, dont get me wrong, id love if item rarity was similar to d2.

But just have a look around here. Whenever people have to SLIGHTLY, and yes, i mean SLIGHTLY farm for anything they are going mad. Currently i, and most of my clan have 4-8 Mythics, yet somehow people still claim that they are “rare”.

So i guess tempering is the pill im willing to swallow. Its a tool that wont let you be finished with your gear on day 2, but on day 5 of the season.

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Are you the clan leader?

Nope, i am not. Just a mere officer.

RNG layered on top of itself multiple times in this fashion is the real issue. It’s lazy game design and generally isn’t appreciated by gamers outside of certain game genres (where it is done “right” and intentionally ends up being one of the focal points of those games).

I’m curious, can you be more specific?

Tempering has multiple problems… from weighted aspects to the RNG design of the game which all but guarantees bricking items even with the retemper scrolls. Like going 10, 12, 14, or even 18 rolls across multiple items without hitting the aspect you want on a 3 aspect temper. Not just “I didn’t get the value I want” but “I never got the aspect even with the lowest possible value”.

The problem is the clowns in charge have a spreadsheet somewhere that shows tempering failures drive players to farm more and they also have some other data that says “Engagement is more chances they’ll buy something in the shop.” So expect frustration from lousy design and hidden RNG traps.

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Tempering is awesome. I really enjoy it. Even if i brick an item. Next time i have better luck. Sometimes im so lucky that i temper all the needed stats on a complete new gear set.

Its thrilling, its gambling. W/o it guaranteed tempering would make crafting boring. :see_no_evil:

Enchanting is also RNG/gambling. So ‘guaranteed outcome’ has to be a straw man (except when some complainers want exactly that). :stuck_out_tongue:

In a casino, you gamble until your credit is no good, same as in Enchanting. In Tempering the risk/reward is higher, only b/c the way to ‘recover’ from a (double) brick is to farm an equally good base item. That works only so long as the farm is enjoyable enough.

It always boils down to how enjoyable is the farm. If that’s not 100% of the reason for the complaint, it’s a very high % - even if the complainer doesn’t say so.

You - based on your season feedback over time - enjoy the farm enough, to make Tempering enjoyable. I think that’s the key difference.

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The systems devs probably have no idea what they’re doing. I don’t think they’re the ones ‘prolonging’ it, but clearly their bosses don’t mind that they’re in over their heads… the boss at the top cares mainly about ‘engagement metrics’ & probably nothing about whether systems make sense, are buggy, or fun. All his minions are probably just in it for a salary & a CV bullet-point.

If a system gets improved (anyone know if the Armory is fully functional yet?) it’s many months after the problem is ID’ed, b/c the ones fixing it aren’t good at their jobs, and their supervisors couldn’t care less. I think.

The problem with tempering is that it can give you same mod several times in a row.

I mean when u get same mod 2 times, it’s OK.
3 - Hm.
4 - WTF
5 - ???

Everything after that is cosmic level of shenanigans.

And this seems to happen somehow too often. I mean 5 times in a row, really? OK bad RNG.

My suggestion was to make it so that for example same mod cannot be rolled more than 2 times and it maybe could be higher value if same. At least you will not see same stuff rolling several times.

I think the system is flawed in modern ARPG’s. It feels lazy and seeing someone with perfect tempering and MW doesn’t make me envy his skill, but his/her luck and mind numbing vitality to smash through repetitive easy grinding.

I would much rather see a player with great gear and think, holy crap he had to get do pit 110 or higher in 3 minutes, Holy crap he had to get 1200 embers in a single infernal, or something like that. Modern ARPG have much more room for skill than 20 year old ARPG’s. I would feel better knowing I don’t have perfect gear right now because I can’t do “THIS” right now and need to get good than, I can’t get this 100 sided dice to roll a 1.

I can get better at a mechanic, I can’t do anything about luck. If I do a massive farm and get a streak of bad luck. That is where I usually leave the season.

Tempering is awesome. One of the last things thats really enjoyable.
Be Happy. Be Tempering. Tempering was my 1st love. I will always believe in xx… erm TEMPERING :heart_eyes: Tempering will never turn my back.

We had joy we had fun we did temper in the sun. :sun_with_face:

Tempering and a fine cigar. The gentlemans choice. :face_with_monocle:
Tempering. Is it too hard than youre too soft. :melting_face: