Tempering is bad

Yes I get that. But this is the exact same thing as having an item drop with 5 stats, 3GAs you find great and 2 that are useless. Nothing has changed in that regard, only for the fact that 2 of the 5 rolls for the item happen in front of your eyes and you have some tiny level of control over it. And you get 5 rerolls on top of it. I think its fair to say that its better than before.

But the 3GA item is useless all by itself. And bad rolls happen all the time, thats just the game how it has been since forever.

Show me this “good gear piece” you failed to temper. If it doesn’t have 3 greater affixes on it, you’re gonna find an upgrade later anyway.

Everything would be so much better if we could just choose to keep an affix we temper in lieu of a new undesired one when tempering… you know, just like enchanting.

A 3GA item ‘‘can’’ only be made useless because of Tempering, that’s why I think it’s bad, and for how extremely rare a 3GA item with the right stats is, there should really not be a system on top of that that can make the item useless, and it’s not the same as rolling for 5 stats, since GA’s is already another layer on RNG, it’s not just 3 rolls, hence why it’s so rare so get a 3GA with the right stats.

But if you like how tempering works then that’s fine, I personally just think it’s a bad system with how much RNG is already involved for the better items, before and after Tempering.

When the 3GA is so useful to you, why are you not using it as it is? Why do you temper it?

Most agree with you OP.

It has to do with the possibility to brick, not that you don’t want RNG.

I wonder if we should save our bricked items in hopes that they address this concern this season.

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Yeah. Only thing that should change for tempering.

Well, outside of removing the whole system, and letting items roll all their affixes when they drop. That would solve all issues here.

Items primary power likely comes from the temper, depending on the builds. But tempering is second to actually getting an ideal base item to temper. So they put the bricking mechanism after the super rare 3x GA roll. Bad implementation of a great idea.

99% of items are bricked on drop, being not the right affix or not GA. Players seem to agree they don’t want the 1% of items that roll well to also be bricked.

3 Likes

On the whole, I like the tempering system - I don’t want to have total control on the gear but some is nice…

Here is an idea.
Move tempering to alchemy crafting.

As in, you select two of the existing temper recipes, add them to a potion, and pay some crafting cost.
That potion now gives you 1 hour of increased chance that you will get affixes from those two recipes, on the items you find.
With both temper affixes being generated on an item the moment it drops.

Kinda the same system as today, but with the whole item generation process being moved to the item drop. While keeping the ability to influence which temper affixes you get. And no more item bricking.
Win/win all around.

(I know 2 temper recipes wont cover all item slots… an advanced version might be choosing a recipe from each temper category instead, or a more focused potion where you only pick recipes for gloves, and also get a boosted chance to find gloves, for even more specialized Item Targeting)

Get off the forums karen

I don’t think it’s “bad”, but it is def rough.

Everyone who disagrees hasn’t tried tempering for Heartseeker rouge, where every temper has 5 possible outcomes. Statistically, you’re expected to brick your item, as you need 2 of them. vs barb or necro where it’s either 1/3 or 1/4.

Tempering could def use something…maybe just breaking-out the temper options more so nothing has more than 3.

I’m not entirely against the RNG of bricking an item in a game like this, but certain builds shouldn’t have an exponentially higher chance to do so.

Yeah, I am totally fine with the RNG and the fact that I will probably never get a BiS 3GA piece to drop, it’s the Tempering and the fact that you can brick an item like that and make it useless is what I think is a problem.

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It seems it boils down to how much ppl lile to gamble ha, we need the pain to feel the excitement?

Sure, let’s go gamble then, but how fun is it to gamble with rigged rates?

Remember this is the company that had mechs in WoW to prevent you from ‘graduating’ from a seanson… Low drop rate is jail, not content.

That is something I can get behind more easy.

3 might be too low imo, but yeah, ensure each recipe always got max 4 choices.

Quite a few of the tempering effects could be merged too, so they are more likely to be useful.
Don’t need Duration, AoE increase and all that to be individual per skill (the numbers can still differ for each skill, for balancing reasons, like a specific skill tooltip might mention: Scales 50% with AoE radius affixes, for example).

But that goes for my view of affixes in general; make them broad, working across skills, and wherever possible, across classes.
Much more likely that an item will be useful for something then. Even if it is still not useful for the specific build you are going for.

ooo merging tempers actually sounds cool. I’d +1 that.

But I do think 3 feels good, since you need to “succeed” twice. Still plenty likely to brick the item, but you’re much more likely to succeed on that super rare once-per-season item you find.

After days finding a good items with 2GA or more… Just to brick it 5min later because u rolled 5 times in a row the same useless stat u absolutely NOT need for your build.

tbh the diablo def team lost his mojo. Making some good things, only for ruining it with 10 other stupid things.

3 Likes

I know a lot of players don’t feel the way I do but I absolutely loved this game until loot reborn, I played enough to get my character to level 100 and finished the battle pass and along the way I learned they broke the game. If you want to really endgame now you have to brick/break hundreds of great items. Is it a way to keep players playing? No, it made me quit.

I like tempering and it should stay as it is…well mostly.
I would suggest an improvement.
Have a rare material in the world that can be used to increase the chance for a certain affix during tempering, would not be a guarantee but would give players some agency over the rolls.
So if you do find the perfect 3x GA item, you might want to use this rare material to have a higher chance to get the affixes you want.

Each roll would require this material and it should be as or more rare as the item that you use to socket items.

I have two level 100 chars and between them i have bricked 1 item. Not sure how you are managing to brick “hundreds of items”