Tempering is bad

Really starting to dislike Tempering, getting a good gear piece finally to then get useless stuff on tempers, getting the same temper 5 times in a row for a skill you don’t even use… without anyway to reset it, making the item pretty much useless for your build, it happens all the time.
I have never been a fan or any form of gambling in a game so maybe it’s just a me thing, but it’s honestly annoying me so much that I don’t even want to continue playing right now, it’s the opposite of fun, fun being the reason I play games.
And I am at endgame, searching for very specific pieces, and then when you finally find something like that after days, but completely brick it through tempering and making it useless just feels bad, hopefully they give us a way to reset it in the future, even if it is going to cost a lot, It’ll still be a lot better.

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You know that the base of an isometric ARPG is gambling, right?
You play waiting to get that 1 good item in a giant pool of bad ones.

Also, people, for the love of god…
The standard is failing.
You shouldn’t expect to hit THE BIG ONE all the time.
We are only 1 week in a 3 months season and you all expecting to be the best, to have the best, to not fail at any time.

It should take time to build “perfection”.
And I know some games that laugh at the idea of you wanting stuff to be perfect.

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Which is fine, but right now you can get that one good item… FINALLY!!! and then brick it because you roll Tempers on it for skills that you do not even use, and can’t reset it, making the item useless, better off using your old piece of gear because it’s still better.

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that for sure is an issue if you are playing an arpg.

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Couldn’t have posted in any one of the other threads involving tempering?

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Maybe, in my opinion there is enough RNG already, we dont need another gambling system to make a BiS piece of gear useless because of another RNG gambling system ontop if that making the item useless, the Gambling system would be fine if we we’re able to reset it in my opinion, right now it just doesnt feel good when this happens, specially when you are extremely unlucky.

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the gambling is pretty much the same, only masterworking really got added to it.

before affixes would gamble in the background, upon dropping. now only 3 affixes drop and you have some form of impact on the last 2 ones.

if anything, tempering on its own gives you more control than the pre s4 loot.

and well, being unlucky can be annoying, especially when you are on a streak. i broke 2 3GA rings now, of course i wasnt happy. but it also didnt ruin the fun for me since after all, more items will drop.

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The tempers are way too powerful for it to not have a way to reset I think, getting a 3 GA item with the right stats is EXTEMELY rare, the GA replaced the more affixes in past seasons already, unless you do RMT and buy pieces, it will take you forever to find that one piece you want.

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I think the concept of how ARPGs work is the problem for you. And im, at times, in the same boat. Time is precious these days. But this game’s ‘gambling’ is really tame for its genre. The RNG is mainly in the drop of the item. You have more control over your gear than almost any other ARPG. Only other one I can think that has more control is Last Epoch. The concept of ‘bricking’ an item is a must in basically every one of these games. Guarantees make games not fun because you already know the outcome. If there’s one solution, it’s to have an extremely limited item that can be used to guarantee what you want. Something like 4 per character and have it character bound so you can’t cheat the system. But that’s going to be far fetched in any developers eyes.

I also had a 3GA that didn’t go as planned. But I went: welp, what class/spec can I make that can use this? my bank is already about 60% full of GA gear. There’s plenty to go around.

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you dont need to do rmt to get new items. you can also just do regular trading.

so yea, 3 ga items are rare, but not insanely hard to come by.

let alone, your build doesnt need a 3ga item to function. If you want perfect gear on your slots, then youll be disappointed, as thats almost impossible. as it should be.

infact, im still using a pair of pants without a GA on it, as it just tempered pretty nicely.

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I mean if that’s how you feel about then that’s fine, I just feel it’s a little too much to not be able to reset Tempering, getting a godroll item is so extremely rare, the GA’s make it so, I think that’s enough RNG in my opinion, not only do you need the right stats, you also need them to be GA, and that’s just very rare, I only ever found 2 pieces that even had x3 GA, with useless stats ofc, and that part is fine I think, for it to be so rare, but then when you do finally find a piece like that, to then still have the option to make it useless without a way to reset it is just too much in my opinion.

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3 months season ?

these clowns always find a way to delay new content my guess is 4 months++

meanwhile diablo immoral have 2 new classes, the fckin mobile game…

Well yeah I have seen some of the prices ppl ask for those item, having a godrolled x3 GA item can go well over 2b, I dont know how you want to make that kind of gold unless you RMT, or do not play the game but play the trading game all day, and ofc you can be that lucky person to find a piece you can sell for that much, but that probably wont happen.
but that in a way almost makes it worse also, lets say you have been playing the trading game for a while to make enough gold to buy that one piece you want, and then brick it, that will just feel awful.

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To make it even worse and unbalanced some recipes have just 3 choices, others have 6. Even IF you get that lucky dual roll, the stat range can still be bad.

Personally I’d wish tempering worked more like enchanting, where each try becomes increasingly expensive, so at least you don’t trash a godly base item without any other choices.

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I totally agree with the OP. You can be faced with a choice that could make your item very powerful or it could brick it. There should be someway to progressively improve tempering. This only fuels the need for a higher drop rate so you have better chance to replace a bricked item, however they nerfed drop rates this season and made rares useless. This will be a major bottleneck to upgrading player power.

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You didn’t get a good piece of gear, you got 3/5 of a good piece of gear.

Tempering is the same thing you’ve been doing your entire time with a Diablo game, except it asks you to manually fill in the final 2 affixes. That conscious choice blinds everyone from the fact you’ve constantly, in your life, seen items that didn’t have all of the affixes or affix values that you’ve liked, yet you used the item anyhow until you found better.

If you adjust your expectations, after realizing tempering is a drop mechanic and not a crafting mechanic, realizing you didn’t get a godly 3/3 drop, but a promising 3/5 drop, you’ll be much happier.

I promise this to everyone, just as many of us predicted the change to masterworking “failing” would come with a direct cost increase, when they change tempering based on all of this misunderstood feedback, it will come at a high cost. You aren’t going to simply get easy access to GG items. Tempering WAS the compromise between having more useful affixes and the odds of getting 5 you’d actually want.

That’s exactly the problem, it’s already hard to get the exact 3 stats you want, and close to impossible to get all of them in GA, but if you are extremely lucky to find a piece like that once in a blue moon, to then just brick it because you roll the wrong tempers on it without a way to reset it and make the piece useless is just dumb, besides, temper stats are so powerful in most cases, that you cant compare it with gear affixes, and you cant just ignore it and keep using that x3 GA piece with wrong tempers on it, your non GA piece with the right tempers on it will in most cases be better, and I think that’s just dumb,
maybe if GA wasn’t a thing, so getting the best stats wouldn’t be close to impossible, it wouldn’t feel as bad to brick an item, but right now, when the chance of getting a godroll item is so extremely low, to then still have a decent chance to make that item useless because you can’t reset the tempers, I think is dumb, I know some ppl agree and some will disagree, but this is just how I feel, and I think the system is bad as it is now.

I think they should either give us a way to reset tempers, or increase cost for every temper but there is no cap on how many times you can temper, or make it so that the first temper will gives the highest stat %'s, and the cap of the stat will go down with each reroll, so the piece will never be totally useless.

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It’s a horrible system. It’s already causing me to play less. :frowning: Maybe that’s the purpose lol.

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Without the thrill of having bad luck while tempering the game would be boring quickly. Sometimes you have bad luck and sometimes you say: YES!!! Exactly what i wanted!!! Hooray!!!

If you brick an item, farm for another. Diablo is about happy shiny item hunt.

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Tempering isn’t really interesting and more often than not it just bricks items and some rolls have way too high of a chance. I’d rather just not have the system in place.

I’d rather just have specials gems like D3 instead of this bad system that doesn’t work well.

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