Tempering Improvement suggestion - 1 roll only, but you pick the stat

Rather than the type of stat being random, let the user pick the stat they want (e.g. + armor %), but then you only get 1 roll and its done you can’t change it. It allows you to customize a drop to match your build supporting build diversity, but you are stuck with either a good roll or bad roll with no redo on how good. So Maybe you get a +10% armor or maybe a +15%. If you get the bad roll, at least the item is useful. This still leaves open the door to have to hunt for the +15%.

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You damn well know as well as everyone else that the roll% doesn’t really matter.

Your “system” then just boils down to “give me the two Tempers I desire, 100% of the time, everytime”.

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Honestly more surprised someone came out and said it, rather than beating around the bush with talks of infinite rerolls. Not that I agree mind you, but at least some one is willing to throw it out there.

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It’s true…but frankly, I don’t see anything wrong with that. It would basically make it the same as imprinting aspects.

Let’s turn the question around. Do you think that imprinting Aspects work well now, or do you think that we should only get to choose the category of aspects, but have it randomly choose which aspect specifically within that aspect, get only 5 tries, and lock in with something we don’t want after that?

We already have the aspect system, though. So if there are certain tempered affixes that function like aspects, they should probably just be moved to aspects and replaced with other interesting tempers that aren’t so make or break.

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Blizzard is hell bend on some form of RNG. I say tempered manual should have the RNG. Random drops. One time use. Just like old legendary aspects.

Tempers are vastly superior than Aspects at this point in the game.

And to answer your question - The Temper system is different. If it were guaranteed like Aspects, the devs could have simply expanded Aspects to 3 rather than 1.

Don’t get me wrong; I’m not against Tempering system changes. I’ve actually stated several times I’d love a 5 Temper increase for 1 Spark cost. But I do strongly believe it should be a cost - and one that is currently supposed to be an end-game resource. Sparks fit that bill, and have no real use end-game as only 1-2 Ubers are used per character.

No. Why revamp Codex forward just to take 2 steps backwards with Tempers?

I don’t want to keep eleventy billion Temper Manuals in my stash. Hard no.

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I really love what they did with aspects this season. It is so nice to just hunt and fined the aspects (which still takes a lot of time). But once you have them you can on a whim move them all around all over you equipment and try all sorts of different combinations. I think tempering could expand that further if done right. Make part of the game just finding all the tempers, finding all the aspects, and also have some RNG for the people that love RNG on finding the base items. For me the ideal thing is #1 Find the super drop #2 customize the super drop to your build. Tempering and Aspects are how you customize the drop to your build. Blizzard should just triple the possibilities of tempering but let you pick which one you want. Once you pick you are stuck with. Build diversity. Let someone put lucky hit freeze on every piece of gear if they want. Create 30 other variants of unique things people can pick, but let them pick them.

This would be cool…Or just a reset or Gold Penalty after 5 tries.

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