I’ve been back and forth on the bricking from tempering divide. But here is a solution that some on both sides might like:
1: Tempering:
A. You roll like enchanting. Get 2 choices plus keep the original. Keep the same amount of rolls currently AND part B.
B. You get 1 reset per item that costs 25 million gold, 10 stygian, and 1000 neathiron. After that it is bricked forever. I think that would be best for both the economy and health of the game long term.
2. Uber(Mythic) Uniques:
A. Make them drop with a unique red beam with special effects and unique sound.
B. Rework mythic stats to make one stat stand out well above a normal stat and rework the effect to make us say wow that is FUN. Hint: its not always about the damage increase. I want mythic uniques to be very unique. Mythic stats should not be below a normal legendary stat roll because that makes zero sense.
3. Armory loadout:
A. We need an armory and this needs to be a priority. Too many fun builds and it is way too hard to switch paragon plus gear.
4. In Game auction house:
A. I do not want a 3rd party website to have any of my information ever period. We need a solid in game gold based AH so that we can have a thriving trade community. This should be mandatory for a AAA game today.
5. Single player vs group:
A. Group always will have advantages like 4X drops for ubers etc. I play BOTH group and solo but there is too much disparity. Why not give solo players just a small boost like only 1 stygian stone to summon but in groups it remains 2? Group would still be far more efficient but at least there would not be a chasm between the 2.
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