Tempering Desaster

Bricking an item is fine in a system where you have choices like LE does with its crafting.

They did an amazing job here, you either go for a relatively safe approach with a high success rate, and the item will always somewhat useful to you. Or u risk it with high risk high reward approach, and u get a really amazing item, but with a much higher chance on make the item unusable for you.

Thats the system you want, it makes it exciting, you control most of the rng and bricking% chance. D4s version feels just bad in most cases. its the perception that matters. And ppl who defend this system in its entirety are kinda not open to improvements, which it clearly needs.