Tempering data: Extremely unlikely to be weighted

I wrote a post a few days ago about what you’re discussing here, giving users a chance to control the probabilities of the affixes in their favor. Basically, I imagined having something called “temper dust” that would be farmable. This dust could be either a single type or multiple types to make it even more challenging (because Blizzard loves the grind). Anyways…

Proposal: Introduce “Temper Dust”

I propose the introduction of a new material called “Temper Dust,” which players can obtain from salvaging bad rolls, uniques, other gear with GA, dungeons, pit bosses, monsters, etc. This material would allow players to influence the probability of desired affixes appearing on their gear.

Let’s assume that each affix at the temper is weighted evenly. Here’s how it could work:

  • Each affix is weighted evenly say at [0.25]. (for 4 affixes)
  • Using 1 Temper Dust increases the probability of the desired affix by +[0.05].
  • Players could use up to 5 Temper Dusts, increasing the maximum probability to [0.50] per temper roll.

I believe a system like this would give players a sense of control, making the tempering process less frustrating and more rewarding:

  • Farm temper dust
  • Apply temper dust to desired affix
  • Get desired affix
  • Farm more temper dust

If you enjoy gambling, then just don’t use the temper dust. Everyone is happy. Some RNG is good, but too much RNG is not.

My 2 cents. Cheers!

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