I haven’t tracked it, but that 54% number seems about on par with my experience in tempering. That 46% failure rate does feel pretty unforgiving. I think you’re right that a lot of the complaints would go away with +1 weighting and only a 16% failure rate. I suspect Blizz will wait and see how the extra rolls on GA items goes before changing anything else though.
Thanks again for your work on this!
Edit: In thinking this over more, the biggest problem for me with a 46% failure rate is it becomes more attractive to sell a premium item than to keep it. I got 2 excellent 3GA drops I could have used on my wind shear Druid, and I sold them both. The gold felt more useful than a chance at using the items because the rate of bricking in tempering is so high.
I wrote a post a few days ago about what you’re discussing here, giving users a chance to control the probabilities of the affixes in their favor. Basically, I imagined having something called “temper dust” that would be farmable. This dust could be either a single type or multiple types to make it even more challenging (because Blizzard loves the grind). Anyways…
Proposal: Introduce “Temper Dust”
I propose the introduction of a new material called “Temper Dust,” which players can obtain from salvaging bad rolls, uniques, other gear with GA, dungeons, pit bosses, monsters, etc. This material would allow players to influence the probability of desired affixes appearing on their gear.
Let’s assume that each affix at the temper is weighted evenly. Here’s how it could work:
Each affix is weighted evenly say at [0.25]. (for 4 affixes)
Using 1 Temper Dust increases the probability of the desired affix by +[0.05].
Players could use up to 5 Temper Dusts, increasing the maximum probability to [0.50] per temper roll.
I believe a system like this would give players a sense of control, making the tempering process less frustrating and more rewarding:
Farm temper dust
Apply temper dust to desired affix
Get desired affix
Farm more temper dust
If you enjoy gambling, then just don’t use the temper dust. Everyone is happy. Some RNG is good, but too much RNG is not.
I presume to call someone stupid if they choose to ignore evidence without giving any form of contradicting evidence or reason why the evidence provided is invalid.
I have said many times, to you and to others; it would take about an hour of your time to convince me I’m wrong. I don’t “believe beyond all doubt”; I follow the logical outcomes of the currently available data. If someone produced a data set that showed otherwise, I’m all for it. Currently, despite weeks of time and the means available, nobody has done so.
I care about the thread and the concept being represented. I don’t care about the opinion of a stupid person. These two things are not analogous.
The thread does the talking for anyone capable of rationality. For those on the cusp, sometimes it’s worth it to push a little, by showing why stupid people are stupid.
No, it isn’t. Human bias exists in everyone; smart people account for it as best they can with unbiased evidence. Stupid people ignore evidence to continue believing their world view.
To repeat again, because “selective bias” let’s people filter it out it seems; I’m aware of my bias and not married to the conclusions of the data. All someone needs to do is provide contradictory evidence. The longer we go without such evidence, the less likely it becomes.
It’s really simple. Go, do the experiment, note down your process so others can repeat it, and provide the data. It’s that simple.
I haven’t demanded that you don’t call me anything; primarily because I don’t care what you call me.
It’s funny watching you play this little game with yourself - you think you’re scoring all these gotcha points that you just aren’t. Ever since I called your idiotic ideas about tempering and gambling exactly that; idiotic; I’ve been living rent free in that dome of yours.
This is my point. I can’t find any official Blizzard/Activision comment that Enchanting is or isn’t weighted. But you can find many posts where people claim “it’s not weighted, just get gud”.
We have proof from Wudijo’s latest vid that it is EXTREMELY weighted. SO why would they not do that to tempering?
for instance, for all we know, Blizzard coded the tempering to not read ANYTHING on your current build, and just weight things to roll better. For example. Let’s say i’m on a barb and looking to temper with my Weapon Recipes. This season, Bash was/is pretty “meta”, right? So when I go to pick “Furious Augment” in hopes to get my “bash cleaves” modification, I should have a 25% chance to hit it because there are 4 options, right?
LOLOLOLOL. Not only is that not even a close %, the other 3 rolls in the “Furious Augments” manual are laughable this season and are NEVER used.
HOTA size? lol
Upheaval size? lol
Kick Vulnerable duration?? you gotta be kidding me…that’s even an option?
You want to know how many times I bricked a weapon trying to just get “bash cleaves” 1 time?? Yet, I somehow have hit those other 3 MULTIPLE times IN A ROW. I think I made a post even in this thread challenging the OP’s stance on this because I saved up 3 2-handed maces to temper. one of them had a GA of Max life on it that I wanted, but the other 2 were decent upgrades to other stats as well. I bricked ALL THREE maces because it didn’t roll “bash cleaves” one time.
Now, to add to that, Blizzard COULD also easily see what build you are trying to go (i.e. when trying to temper it notes down you have bash in your skill bar). Then it weights to roll those common tempers at a lower rate so you spend resources. If I had the time, I’d love to see analysis on being one build, but tempering to a completely different build to see if you hit tempers better. Without proof, I can almost swear that when I was farming items to try a thorns build (I had a 2 GA razorplate drop), that all the gear I was farming from Helltide…when I would go back to temper them, I was tempering thorns modifications WAY easier as I was currently on a bash build. It was anecdotal, but it really seemed like I was hitting needed tempers WAY easier.
I don’t need any more proof than that to know it’s weighted. It feels EXACTLY like how it feels to temper a needed passive on an amulet.
LOL right. Yeah, just keep responding and lashing out, not caring. Your arrogance is impressive, but the real brilliance is your lack of self-awareness.
so you are on the dev coding team? can you post your source? do you have access to the next few season(s) code? I understand you are probably under an NDA but maybe you can hint a little?
/edit
I understand that you probably can’t post the source to github or something like that as I’m sure their “RNG” is heavily patented but it would be neat to audit it.
I haven’t looked but their patent could probably be searched?