There goal was to make everyone weaker and slow them down, not make you more effective. They’re listening to clowns like streamers who want to make the game better for them, not regular players. The players who want this crap are the “one game andy’s” who just want to play this single game and need a reason to log in.
No he’s trying to make people aware that santification is only seasonal. There have been a lot of replies already, talking about it as if it’s part of the permanent changes to temper/mw.
Let me make it clear because I see that many believe it is a permanent addition to the game and complain about it, but it is not, it is just a season 11 feature.
This as an option shows how incredibly clueless the devs are that they think this is a good choice or beneficial. ITs just a massive feel bad to hit this instead of a new affix or power. Indestructible? Are you kidding me??? Imagine adding this the one 3 GA shako or other mythic you got.
This is what happens when they copy/paste without putting any thought into it. They just copied affixes from the systems they were porting and didn’t wonder if they fit into this game.
All these Tempering and Masterworking changes without any mention of Torment/Pit scaling changes is rather concerning.
Item affixes will no longer get percentage increase from Masterworking and players have to choose between Defensive/Offensive temper and Weapon/Utility/Movement/Resource temper will likely lead to significantly reduced player stats.