Tempering changes will destroy builds!

There goal was to make everyone weaker and slow them down, not make you more effective. They’re listening to clowns like streamers who want to make the game better for them, not regular players. The players who want this crap are the “one game andy’s” who just want to play this single game and need a reason to log in.

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No he’s trying to make people aware that santification is only seasonal. There have been a lot of replies already, talking about it as if it’s part of the permanent changes to temper/mw.

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Evade TP now has a 5 second cooldown that cannot be reduced per notes.

and how about if they’ve done it 5 times in two years due to “reworks”?

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Let me make it clear because I see that many believe it is a permanent addition to the game and complain about it, but it is not, it is just a season 11 feature.

Indestructibly bricked most likely

Before the first season in the game. I mean the state of the game when it first launched.

This as an option shows how incredibly clueless the devs are that they think this is a good choice or beneficial. ITs just a massive feel bad to hit this instead of a new affix or power. Indestructible? Are you kidding me??? Imagine adding this the one 3 GA shako or other mythic you got.

Well, that makes all the difference an almost indestructible item, just what all the players have been begging for above all else

The change they made also actually worsens RNG. The 4th drop affix RNG will be much worse than tempering RNG.

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This would be the worst of both worlds.

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That’s how it was in the beginning. Yep as it was posted some people hated it thus why we got tempering.

What I wish they would have done is let us pick whatever we want for the first temper and leave the 2nd temper the way it works now.

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I could live with that. Not my ideal scenario, but could certainly live with it.

Frankly, I can live with the current system more than the proposed change from Blizzard, which is just awful.

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They’re not proposing changes. These are the changes. They will tweak and tune before launch, but these are the changes.

Sure. You know what I mean.

This is what happens when they copy/paste without putting any thought into it. They just copied affixes from the systems they were porting and didn’t wonder if they fit into this game.

All these Tempering and Masterworking changes without any mention of Torment/Pit scaling changes is rather concerning.

Item affixes will no longer get percentage increase from Masterworking and players have to choose between Defensive/Offensive temper and Weapon/Utility/Movement/Resource temper will likely lead to significantly reduced player stats.

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Maybe that’s the whole point. To avoid that Billions of damage problem that happens every season.

I don’t know.

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Make some new builds then.