Farming tempering recipes is super annoying new characters and start if the season and the over all clutter is annoying
should have 2 options of tempering (offence, defense) thats it with class wide tempers
- Projectile count
- duration
+chance of extra attack
+Affect size - companion limit
- elemental dmg % (Covers all elements)
- crit/vul/overpower/attack speed.
Defense - armor/res/life/barrier % duration.
That should quite literally be it for all classes.
I really dont understand the farming plans, and it being separated in 10 different categories when it can all be simplified and less annoying when you roll a skill thats not on your bar 6 times in a row.