I was thinking it’d be cool to add this type of crafting to sigils. System is already in place.
Tempering could add additional beneficial affixes.
Random Examples
Increased chance for items to roll Greater Affixes
Increased Glyph XP
Increased chance for Jewelry drops (or Weapons, Gloves, etc)
Increased Quantity of items
Dungeon contains at least 2-5 Goblins & Butchers
Increased Monster Density.
And then maybe only NMD 100 sigils could be master worked to increase beneficial affixes and the difficulty of the mobs in the dungeon. Every 4th Master work it could still crit on the beneficial affixes.
NMD Sigil could scale 5 levels for each master work level as well, for example with 8/12 the Sigil would be NMD 140.
What else would you guys like to see?
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Would be interesting to be able to tailor runs; they would need to be tradeable and scale past 100 though.
Yeee, so my thought for scaling would be for each level of master working, the level would go up like 5 or 10 levels? So NMD Sigil with 8/12 would be basically NMD 140 or 180?
That would work for my needs; id want to do challenge runs with a bro.
Cool idea, would look forward to an official announcement if it was made.
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I just want to alch and go with my sigils.
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Wanted to bump this suggestion one time. =)
Would there be any risks to this system. Like when you Temper or Masterwork, would it also possibly add negative map effects?
The idea is for the dungeon to get harder for each Master work you do but you could also add tougher affixes at each 4/8/12 Masterwork as well
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