Temper and enchanting weighting

Are tempers weighted? Just went through 10 GA items and only got dust devils cast twice 5 times in total out of ~40 tempers. I’ve tempered a lot of weapons this season and none of the results seem remotely close to expected value assuming equal weighting. Could we get some clarity on this Blizzard? I don’t mind if it’s weighted but I would prefer the game disclose weightings so we can set some expectations as this would reduce frustrations greatly.

Same logic for enchanting, it’s frustrating not knowing how much to expect to spend on certain stats.

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In case you were curious about the math. Click the link for more info.

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This is cope. Until Blizzard releases weighting values for literally everything, I won’t believe player driven “testing”.

Got to remember that there are bugs and “bugs” EVERYWHERE, particularly within this S5 PTR. Chiefly: “Fixed an issue where weapon drops for Druids were skewed towards 2-Handed Weapons”

Glad we’re getting that fixed right as the Devs instead to bless us with totems that have lucky hit implicits instead of CDR! :yawning_face:

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no they arent weighted

I mean it’s been tested by more then just 1 player, but hey we’re all entitled to our own opinions. I encourage skepticism.

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The fact that there weren’t any documented changes that I saw which would make exceptions to affix rolls is beyond me.

e.g., Why as a player would I want to see 86 Dexterity on a Sword for a Enchant reroll after already maxing at 90 Dexterity.

Even for tempering, there isn’t a choice whatsoever on keeping what you have in hopes for something better. It’s just, roll, roll, roll okay got the right affix, roll, roll, roll. Great damage % :unamused:, scrap, rinse and repeat. :sleepy:

I mean that’s a whole other conversation. We’ll just see if they make any changes come S5. As they did talk about changes, whatever they might be, will be going live with S5, but won’t be in the PTR.

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That’s always annoyed the hell out of me. Arbitrarily watering down the Affix pool(we know main stat and others have skewed weights).

I’ve said this from the time of the Mystic in D3 to now with Occultist - When a ROLL is Selected at X value a less Y value cannot appear! only a value of Z = X or X+1…

ie. If you Rolled ANY “perfect” Stat - Dex 90 for example - BUT your targeted Affix is Crit Chance - You keep the 90 Dex as a “placeholder” to effectively remove all other Dex rolls from potentially appearing and watering down your chance at hitting your desired/targeted Affix.

Nothing about the Mystic or Occultist is creative, engaging, certainly NOT “progressive” nor does it have the remotest inkling of Player Control or Agency except ‘press button like good Monkey get cookie’ :cookie: :monkey:

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Well said! With no limits we are sadly going to keep getting screwed. Fun! :grin:

There is zero reasonable or rational reason to believe that tempers are weighted. It doesn’t matter “what you believe”, the math does not show it.

There might be a bug, but the space it has to exist in is incredibly limited; ie: it could only affect SOME characters, in SOME categories. Unless you have evidence to prove as such, believing it is stupid.

There is no realistic way to prove or disprove if certain temper rolls are weighted one way or another in the game.

You would need an obscenely large sample pool and even with a large sample pool, with the law of statistics there will always be a margin of error.

IE: for barbarian temper “Natural Schemes” there are only 3 options which statistically should be a 1/3 chance to get one of the rolls. But routinely people rolling for the only desirable option in this category, tends to get 1 of the rolls far more often than the one desired.

But without a giga large sample pool, this could fall within the margin of error.

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Tempers working as intended! :point_up: :nerd_face:

I see you have zero understanding of Probability theory….

If we have sample of 100 rolls and 3 possible affixes, every affix should roll ±33 times, maybe aome will have 35 and some 30 but overall it should be around 33

Increasing the pool will decrease the margin of error

If tou know coding you can create simple loop with 100 steps and print Math.random() in it, you will see clear 33 roll pattern on every single run.

I have tested enchanting and there is 10000000% weighted affixes

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Never claimed to have any knowledge in “probability theory”, I believe you did though…

I don’t doubt that temper rolls or enchant rolls are weight in one way or another, but you won’t be able to definitively prove it is, especially with 100 rolls… You seem to believe that in statistics we should arrive at an absolute or close to the true average no matter what. Which in theory is true…

I see… you are not getting it, anyway have fun my humanitarian friend

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wrong there is no weighting. but im glad to see you post your “trust me bro” comments again

So how are you? Are you okay?))

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Enchanting is definitely weighted, that’s been known since season 2 I think. Tempering is still a question, I believe to be, since it’s so easy to get 3+ streak of the same roll. My highest roll streak is 19 in a row. Blasted through 4 items in a row. if it weren’t weighted this should mathematically almost be impossible to happen when there’s 5 possibilities to choose from. Needless to say it was the most useless stat that did this (dmg to distant)

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Tempering is not weighted.

Assuming you rolled the generic category with 4 stats, the chance to roll 19 times in a row the same option is 0.000000000000364%.

On the other hand, the chance that you rolled the same stat 19 times in a row only in your own confirmation-biased mind is 100%.