Tell me again why one shot kills are considered fun and rewarding?

First, my build is not weak and I can do all of the game content, some better than others, some takes a bit more time. I like to think I have enough skill to attack , defend and dodge/evade most boss mechanics. Fighting a tough boss is fun and rewarding. Easy kills are not appealing so I love a tough fight.

But one shot kills that you cannot react to or defend against? In the Pit, most go down and many of them after a long battle. But once in a while, they got this one shot attack. E.g. a small fast moving white projectile that is impossible to dodge and I died after getting hit. Despite having over 40% DR, 30K+ life and over 70% resistance.

The one shots are not fun but frustrating. Those are not challenges. Challenges are meant to be overcome and then be rewarding in nature. There are others that I cannot even see what the attack was; I just died.

Hey, Devs, remember you’re supposed to make a game be fun not ramp up the frustration.

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They are not fun and are indeed highly frustrating to deal with. They are also a lazy mechanic to add to a boss fight… for --enter reason here–

A long while ago, maybe 6 or 8 months ago in an interview it was brought up… and I’m only working off memory here… it was stated they used 1-shots to help escalate an encounter.

We are part of a world, every world has it’s rules… this goes for every game, movie, rpg… when something works outside those established rules, we the player / viewer, feel cheated. Rightfully so.

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It’s a standard of the genre. If you don’t like it, maybe ARPG’s arent for you. Or at least not the big-kid ones. Maybe try MineCraft dungeons, Marvel Ultimate Alliance or some other story-driven/child-friendly ARPG

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such as?
twenty req.

Only good ARPGs don’t have to resort to one shots. Only good ARPGs allow players a way to deal with one shots instead of standing there and saying “hunh? wtf?” Bad ARPGs let it happen as a way to be edgy and mindlessly tough without effort. Bad ARPGs used to be good ARPGs until they find they need time to stall things or are too busy with other products so they put in bad mechanics.

At least dude you got your big boy pampers on, so good on you.

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It’s a standard in literally the biggest ARP’s in the market: LostArk, POE, Diablo, even GrimDawn etc

Yep but those other games have mechanics that allow players to adapt or evolve. Diablo has no such thing. You die when it happens and with no way around it; it takes the fun away and adds to the frustration. No one wants to stay with a black flag game with no chance of winning except by the grace of RNG.

But you know, it will only big kids like you playing once frustration reaches a threshold. Everyone achieves their fun in different ways.

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Literally the exact same in POE as D4. You see experienced players with thousands of hours /played lose their characters to random one-shots all the time.

Not saying it’s necessarily a good standard of the genre… but it is very much one currently

I don’t really play HC in any ARPG much for largely that reason… “Fun” to me isn’t losing hours of playtime because I didn’t see the tiny red dot on the ground buried under the other hundred colored dots.

LOL I am not saying they shouldn’t be there. But they should be in the realm of challenges that can be beaten. Even if means grinding for that one item or skill or rank.

…yeah that one differently coloured red dot in a sea of red. Or the green pool of poison that is slightly different shade of green than one I generate. Or the explosion area wider than one can evade or dash or even teleport out from. So much fun! lol

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So you are being hit for anywhere north of 166k to 333k depending if it’s nonphysical or physical damage (assuming your armor is capped). If you had 60% DR then a 350k physical hit would only do 70% of your life and you’d heal it right back very quickly. The 166k physical hits that currently take only half your life would one shot someone with 25% DR, capped armor, and 18k.

You are setting an arbitrary value for, “I have enough DR, armor/resist, and life that I should never be one-shot.” Even if we all agree that there should be a value where that is true, why shouldn’t it be 50k life and 65% DR?

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Is funny these mindless drones defending these dumb mechanics. Everyone agrees that is stupid and not fun but they eat the slop anyway and defend it.
I hate when my character just dies out of the blue and sorry but if it s not obvious that something is going to attack you then it bad conveyance from the game and should be retweeked whether is D4 or Poe or whatever.

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Everyone hates when they die. The only to not have characters “die out of the blue” is to not have characters die at all. If you are fighting a bunch of monsters, something is going to attack you. Get better defense and better mobility and stay away from the highest level stuff until you can avoid dying to it.

I have over a 1000 hours in Grim Dawn and I have never been one shotted, and I beat the final boss on Ultimate difficulty with no mods installed. A great ARPG doesn’t need to rely on one shots. Keep that crap for soulslike games.

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The difference here is if I died because I failed to do the best I could with my build (that death is on me and I work to improve so it doesn’t happen again), and dying no matter what I did or could have done as it was inevitable and unavoidable, without any chance to learn from the death and to just die again. The latter is pointless and just means one has to just eat it when it happens and move on. Well, don’t that sound like heaps of fun eh? Each to their own I guess.

Some people enjoy that surprise and guaranteed death as it adds that level of excitement and uncertainty. Those that prefer that prefer the Action in ARPG but I prefer the RPG aspects of things and defer the guaranteed death aspect to Hardcore mode.

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There are no one shots in D4 you can not react. You dont defend against one shots, thats the purpose of it. It’s rewarding anticipating one shots, dodging, reacting or manipulate its targeting is fun.

Theres nothing wrong with one shotting, it suppose to ignore all your defensive stats, and to my taste by pass your max HP. The idea is building glass canon, reply on reflex, judgement, control and wit to game. Problem is D4 is some of its warning signs arent obvious for low graphic settings. With high, ultra high settings, there are no warnings cant be seen.

But you are just picking an arbitrary point and saying, “I’ve done enough, I should now be immune to one-shots.” It isn’t inevitable and unavoidable, you just decided that it isn’t your fault.

If you actually want to be immune to one-shots there’s endurant faith. There are also plenty of builds that manage to get HC characters through Pit above the supposed damage cut-off at Pit 101.

The Devs would agree, and that’s a big part of why they’re making the difficulty changes and rebalancing the game.

We’ll have to wait and if it works, though.

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They just doubled down on it.
Pit is the New place to go!
I’ve done a total of 7 pits and chose to never touch it again but now, come VoH, I have no choice. Nobody has a choice.
So yea - YAY! to idiotic Debuffs(which should not be part of Diablo et al in any way, shape or form) and mandatory time spent in this zone.
Debuffs in an already timed zone…so dumb. Lovely double jeopardy and doubling down on dumbness.

Not saying that at all. I am saying some of these one shots will do you in no matter what you do. And I tried the endurant faith and I still died. I am happy to try something else to see if it will work which is why I posted so others can share their experiences. But it seems that most of you just suck it up and/or quit that boss and retry for a different boss that hopefully doesn’t one shot you.

If it was say a Pit level 200 boss kind of death, I can deal with that is something I can work towards overcoming. But it wouldn’t be any more fun and ejoyable dying that way than fighting a weaker boss that apply a one shot kill. The former one can accept one’s weakness and acknowledge having died but also a chance to not die; the latter is frustrating due to forced acceptance with no recourse.

Are you getting 3 stacks of the boss damage debuff? When EF triggered, did you hit the healing potion?

Most bosses telegraph their attacks and their shadow attacks, but you have to have enough mobility or a source of immunity to really avoid them. Your problem may actually be that you are specced too much for life and too little for mobility.