I appreciate the time you took to express these ideas. Some I agree with wholeheartedly, others not so much.
Aspects
- The majority of the issues you identified would be resolved with the ability to forge up aspects, potentially being able to combine extracted aspects back at the occultist to reforge them into a more potent form/higher percentage. This also gives more incrementalism to the chase, and if you can forge up a tier by sacrificing a higher tier aspect (and then build it back up after a nominal % drop) gives us something to do with lower tier aspects. We can disenchant and reforge dungeon sigils, doing so with aspects makes sense as another format of progression.
- I would rather new dungeons not be ‘pooped’ out when there are plenty I’m on my own personal crusade to have redesigned to take advantage of the semi-static nature of the D4 dungeons. While this goes into the ‘wait and see’ category, I imagine new dungeons will be coming with the story elements of seasons, and those will either have the new aspects introduced or they will use the backlog of aspects to fill in. Its a valid criticism, but one I think will be resolved in the long term (but I imagine there will always be a few lagging behind season to season as more are introduced).
Leveling
My Casual Bio:
I am extremely casual compared to your accomplishments. I only have a single character in the low 60s with the renown grind done, and my plan is the same as with D3 where I will wait until the new season to start my next character to prevent burnout. I'm still playing my char until then, but the leveling process of 70-80 is likely going to be where I get by season start unless the NM dungeon leveling xp is increased dramatically. I do not grind/reset dungeons because I cannot stand it, meaning my xp gain is not optimal, nor will it be. But that is okay, I am experiencing 99% of the game and have/will have access to the majority of the gear for the chase, and that makes me happy. Will I get to uber-Lillith during the pre-season? Unlikely, but hey, stretch goals.
Increasing the xp from NM dungeons is needed to differentiate them from normal runs, which is happening, but I would contend that it may be too soon to increase it too much. Remember during the BP infodump session they explained they are/were planning of having +XP% bonuses as part of the free track of the battlepass.
We may need to see how fast it goes during the first season to get an idea of whether it needs to be buffed more. Again, valid solution, but has the potential to interact poorly with the planned season bonuses.
Awards/Trading
As I’m still at and unlikely to reach a point during the preseason which would require a lot of trading as part of the chase, nor get to a point where I might reasonably see a drop of the highest end uniques, overall I have little practical insight.
Part of the ways an increased drop rate could work, and again this is partially running into my crusade to increase the theming/individuality of the dungeons, is to weight the drop rates of affixes/gems/uniques in dungeons based on the theme, story, etc. This would also encourage farming dungeons for reasons other than just the highest xp/densest. The concept of bad luck protection is also something I’d crack a smile for.
Rerolling/Respeccing
I think the easiest resolution would be the X respecs per time period (per week/month/season), with an item drop that increases that. A refund all for the paragon board is indeed a must.
The only thing I’d push back on is the alternate talent trees. Its for long, whiny, and fairly casual reasons that really just devolve into “Just level an alt” that I am going to be unreasonable about.
Seasonal/Ladder Gameplay
I think part of the disconnect is from folks who are unfamiliar with Blizzard’s “Task Oriented” battlepass that the season is built around. Each season is going to have, according to the advertising, new paragon boards, aspects, uniques, and experiences. Some of the free track benefits will be tied behind character level (the game power/leveling effect ones), but otherwise if the BP follows the format of every other Blizzard BP (Hearthstone, Overwatch, Immortal) you’ll be able to reach the max BP level regardless of character level*.
- systemic limits, tasks based on content will almost certainly maintain level requirements to complete said content.
I fully expect we are going to see the implementation of more “Uber” forms of various campaign bosses during the upcoming seasons. More dungeons, questlines, boards, glyphs, aspects, cosmetics. Based on the way I play the game I have an entire class to chew on every season for the next year! You mentioned quite a few good QOL changes, keep advocating and hopefully we will get some of them!
I beat Lillith Alpha and the campaign. I’ve beaten the boxed game. Was that worth the box price? Ehhh, debatable but for the most part. Everything post Lillith is bonus content and I’m looking forward to getting more demons for my coin.