Hello guys, I’m trying to kill Lilith on the Eternal Realm, and would love if you could share the DR/armor/HP values that are needed to survive some of her attacks.
Most notably:
The Wave
The Skulls
The Pull in 2nd phase
The Triple Slash in 2nd phase
Again, this is on the Eternal Realm, so no hearts.
Using Butcher’s Cleaver in p2 reduces the # of blood pustules and fireballs you have to dodge. Makes the need for perfect movement and placement nowhere near as challenging.
My understanding is that DR while Fortified only works when you’re at max and have that iron symbol around your health globe. Same with any other “while Fortified” mod.
Counteroffensive is one of the few things that doesn’t require full Fortification, but it still has that 50% conditional.
I could survive a wave with 30% DR from gear, misc DR from skill and paragon, and challenging shout. If I had max fortify up, my dmg reduction from fortify kicks in (I had around 20-30%) and then I could tank 2 waves. In my experience I could only tank 1 flaming skull in P2 with fortify up no challenging shout. With shout I could tank 2, but it depended on how much I had. What’s sad is a fully defensively specd rogue can literally tank 4-5 waves in a row. They can just sit in the center of the arena and eat wave after wave taking little to no dmg. In P2 they can facetank the entire scream + slash combo as well as eating several skulls in a row. Barbs aren’t even the best tanks rip
Nah I haven’t rolled a rogue. But I did see a video of one eating waves like breakfast lol. Here it is https://www.youtube.com/watch?v=MoGBOnJYmOs
The worst part is he still does more damage than most non-bugged barb builds while being 3x tankier
for sure, barb has to be melee all the time with far less mobility than all the classes except necro and maybe druid. they should definitely be the beefiest to compensate
Counteroffensive works. You can easily test it with thorns. Thorns hits for a static amount, get hit by a specific monster type that is at full hp, record the number it does. Then get over 50% fortify stacked up and get hit by that same moster type again. You will see counteroffensive work.
It apparently doesn’t show up as a stat screen or as a buff because its multiplicative. Another player told me only additive stats show up on stat screen. I haven’t verified that yet, but it sounds plausible.
That link should take you to the comment stating it. Counteroffensive does buff damage as it says when the condition is met as proved by thorns, but its damage increase does not seem to show up anywhere in the stat sheet or on skill tooltips. It’s also pretty hard to tell if it works without using thorns. It only shows up when you damage a monster.
Aspect of Inner Calm is a multiplicative , and this increases tool tip readouts, as well as the attack power stat on the main character screen, and the advanced stat “All Damage”. So I think you are right, that DAKKON is wrong.
It’s also a conditional passive buff just like counteroffensive. For aspect of inner calm to apply to you, condition: stand still.