Surviving Uber Lilith. Dmg reduction values

Hello guys, I’m trying to kill Lilith on the Eternal Realm, and would love if you could share the DR/armor/HP values that are needed to survive some of her attacks.
Most notably:

  1. The Wave
  2. The Skulls
  3. The Pull in 2nd phase
  4. The Triple Slash in 2nd phase

Again, this is on the Eternal Realm, so no hearts.

get 15k HP and about 45%+ DR while Fortified, and then some other DR from Close, flat DR, armor

Another DR nobody talks about is be mentally prepared to dodge for 10 min if not more.

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Using Butcher’s Cleaver in p2 reduces the # of blood pustules and fireballs you have to dodge. Makes the need for perfect movement and placement nowhere near as challenging.

Yea that’s why movement speed helps a lot

Why DR from close? Lilith herself doesnt hit hard, so what does it help with?

was just an example, the important one is DR while Fortified

My understanding is that DR while Fortified only works when you’re at max and have that iron symbol around your health globe. Same with any other “while Fortified” mod.

Counteroffensive is one of the few things that doesn’t require full Fortification, but it still has that 50% conditional.

I could survive a wave with 30% DR from gear, misc DR from skill and paragon, and challenging shout. If I had max fortify up, my dmg reduction from fortify kicks in (I had around 20-30%) and then I could tank 2 waves. In my experience I could only tank 1 flaming skull in P2 with fortify up no challenging shout. With shout I could tank 2, but it depended on how much I had. What’s sad is a fully defensively specd rogue can literally tank 4-5 waves in a row. They can just sit in the center of the arena and eat wave after wave taking little to no dmg. In P2 they can facetank the entire scream + slash combo as well as eating several skulls in a row. Barbs aren’t even the best tanks rip

Can your rogue tank 4-5 waves? I never seen one before, is there a video somewhere that shows Rogue can tank 4-5 waves?

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Nah I haven’t rolled a rogue. But I did see a video of one eating waves like breakfast lol. Here it is https://www.youtube.com/watch?v=MoGBOnJYmOs
The worst part is he still does more damage than most non-bugged barb builds while being 3x tankier

Haha and they complaint about the Venom nerf

I would argue that the tanky setup is almost as unskilled as the venom rogue skip lol. He doesn’t have to dodge anything except a few fireballs in P2

Yea true, barb should be able to do that better than Rogue imo

for sure, barb has to be melee all the time with far less mobility than all the classes except necro and maybe druid. they should definitely be the beefiest to compensate

I have doubts if Counteroffensive even works. It doesnt have a pop up as other abilities.

@Viett gotcha, thanks, I will try it out

I wonder if I even need Disobedience in this fight. 4 seconds is not much. Don’t think one can keep the stacks most of the time.

You’d have to look at the stat screen before and after hitting 50%. Even if it shows, it may not work, cuz Blizz hates melee.

Counteroffensive works. You can easily test it with thorns. Thorns hits for a static amount, get hit by a specific monster type that is at full hp, record the number it does. Then get over 50% fortify stacked up and get hit by that same moster type again. You will see counteroffensive work.

It apparently doesn’t show up as a stat screen or as a buff because its multiplicative. Another player told me only additive stats show up on stat screen. I haven’t verified that yet, but it sounds plausible.

That can’t be true because there’s tons of multiplicative bonuses that show on the stat screen and/or have a buff icon above the skill bar.

Unless they’re saying that multiplicative passive bonuses don’t show? Unbridled Rage proves that theory wrong.

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That link should take you to the comment stating it. Counteroffensive does buff damage as it says when the condition is met as proved by thorns, but its damage increase does not seem to show up anywhere in the stat sheet or on skill tooltips. It’s also pretty hard to tell if it works without using thorns. It only shows up when you damage a monster.

Aspect of Inner Calm is a multiplicative , and this increases tool tip readouts, as well as the attack power stat on the main character screen, and the advanced stat “All Damage”. So I think you are right, that DAKKON is wrong.

It’s also a conditional passive buff just like counteroffensive. For aspect of inner calm to apply to you, condition: stand still.

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