Survivability After Patch

In WT4 pre-patch at level 61 I was having no issues in open world, helltides, and cleared a NM23. All this without Siphoning Strikes and Disobedience.

Post patch I absolutely can’t do helltides. Almost 2 shot from plain open world mobs, and have to use almost all potions to kill packs in NM21.

My damage is fine, but I need an overhaul in survivability. I’m wondering if someone would be so kind as to list max defense in this post patch era.

Looking for best gear affixes, talents, aspects, and paragon for max survival. Mainly looking for the generics - not requiring a specific build, though feel free to say, for example, Dark Shroud is now required for all builds if that’s the case.

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Very true, feels like they ripped off all armor.
And with some of these insane density hordes with 6 elites you literally get 1-shotted. no chance to survive.

There is no way i am gonna respec/rebuild unless they make it free.

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Rogues leveling is amazing, but late game survivability is bad.
You only option: Temerity.

Which are relatively rare unique pants, are a requirement for harder content.
In my entire time in Season 0 since launch I had a total of 1 of them drop.

I’m finding leveling survivability bad now too after the patch. I put my situation for context, though maybe I shouldn’t have, cause I don’t want people to focus on that so much as how drastic things changed after the patch - patch survivability changes should be affecting people similarly at all levels of play.

I’m interested in what seems to be the best defensive setup at this point to target that asap in S1. Anyone reading this that feels just as strong defensively after the patch your setup is what I’m after.

I was reading in another thread that Temerity isn’t as strong after the nerf to siphoning strikes. Others finding this true? Regardless, as you said it’s extremely rare, so not really something to expect while trying to crush S1.

yes, theyre not as strong as they were.

I found temerity at some point, luckily whilst i was already doing T4 content. However pre-temerity Rogue is just laughable at best, you get one-shot by everything. Temerity actually makes me competitive vs other classes who get innate survivability.

The fact that rogues need to rely on a singular pretty rare unique drop to be even remotely competitive or equal to other classes, is wild. Mind you I’ve gotten 8 Eyes In The Dark unique drops, vs 1 Temerity.

And even now Temerity is less useful, this patch is ridiculous.

I’m finding leveling survivability bad now too after the patch. I put my situation for context, though maybe I shouldn’t have, cause I don’t want people to focus on that so much as how drastic things changed after the patch - patch survivability changes should be affecting people similarly at all levels of play.

They’ll all say the same thing anyway… "JuSt uSE TemERiTy anD FLuRRy LmAo :clown_face: "

Which again, I got lucky to be able to solo higher level content. But for rogues who don’t get Temerity, better be chugging those potions like a madman.

Temerity is extremely overrated and overshadowed by even mediocre pants. Extra pots are nice, butvmore qol. Damage reductions and maybe ranks to dark shroud is just better.

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I’m super squishy now. Helltide isn’t even worth it for me.

My damage output is lower, but it doesn’t feel lower I guess. I’m still killing mobs at about the same pace.

My energy seems to be much slower to build back up.

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For what it’s worth I have yet to die since the patch. Level 84 Flurry Rogue running T35 dungeons to level up.

I am super squishy and have nearly died several times to large trash mobs which are now somehow harder than elites. With elites you know what is coming, but walk into an empty room and get surrounded by half a dozen wraiths and those bow ghosts and 95% of your health bar will get instantly deleted. Push a cursed chest too far and fill the room with spiders that explode into poison, clench those butt cheeks because that is going to hurt. Surrounded by quill rats, pray that there isn’t a frozen enchanted hiding off screen.

That’s the game now, you have to work for everything. It’s got me thinking about remapping my potion button right now so I don’t wear out the LB on my controller.

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Its really awful for me… it feels like my rogue is 15 levels lower… i focused my build on mostly crit and vul… overnight everything just got crushed for nothing… its like all my time and effort spent building my rogue is for nothing. Blizzard didnt respect that effort and time spent. I think melee rogue is dead now.

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I am also just crazy squishy now. I have a twisting blades build. before patch I had no problems staying alive in most situations. Now every single fight I am half attacking half mashing the potions button. not really sure it is worth trying to respec or just call it quits and just roll a new one for S1.

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Using temerity, which now seems to only be useful if i am standing nose to nose with the npc, and adding the aspect back that gives me dark shroud orbs on crit. Coupled with the crit unique bow.

Trying to find a way to re-add the armor aspect without losing even more dps.

They don’t want us to be able to do it all, and that is fair, but what they did was take away the ability to excel at any one thing.

Defence has been nerfed. Offence has been nerfed as well and no matter how much they want to sell us the fact that they buffed a bunch of affixes in the additive bucket by 25% the actual gains are minuscule by comparison.

If they want us to become glass cannons we all need bigger cannons.

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For those wondering, I found the new Pestilent aspect trash. I took all my points except 1 out of TB and gave Puncture 5/5 with the aspect, and Puncture barely did any damage (had on Cross Bow for 100% increase). I did more damage with my 1/5 TB not affected by the 100% increased aspect.

The reason I mention this in my defensive post is two fold, 1. to tell you it isn’t that great, and 2. (on topic) I was testing it as an enabler for Assimilation aspect and it not impressed. Wouldn’t count on that as defensive bonus.

Rogue has decent Malignant Hearts like Trickery, that could help survivability.
Dash/Step in drop trap, leave a decoy that Taunts enemies, and explode after 6s.
Poison/Shadow imbue Flurry or TB. Viable setup I’ll explore.

My tip is Invest some CC offensive aspect in your melee build and

Good luck playing melee rogue without perma CC this patch, if you going that route, prepare to get rekt…

Shadow and frost/TB with different aspects has been working well, in fact is almost better then poison and traps. I can still clear 70-75 nmd but I do die occasionally when I rarely ever died previously.

Yea survivability was definitely an issue before the patch, so now we’re really getting screwed.

The only saving grace for my build is that I can now use the new Pestilent Points aspect to get Poison Imbued Punctures. So (whenever it actually drops for me) I’ll take points out of Siphoning Strikes and put them into Debilitating Toxins so poisoned enemies deal 15% less damage. And now I have access to all the “Damage Reduction against Poisoned enemies” affixes on gear! So in the long run this may work to may advantage- all because they decided to buff Puncture even more. For people already using Poison or not using Puncture well…hopefully someone finds a creative solution.

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I was doing lvl 38 NM dungeons at 76, now at 80 I’m down to doing 24 if I want to go somewhat fast without a lot of instant deaths.

Didn’t think of that interaction. Like it quite a bit

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