Suggestions for Mercenaries

I really like the idea of mercenaries but they can be improved upon.

First biggest issue I have with mercenaries is that their damage doesn’t scale at all. they do quadruple digit damage only when players are hitting for billions. Mercenaries should scale with players stats/level/paragon/ and damage. Mercenaries should inherit all the player stats. I don’t think mercenaries should equip gear in D4 because gear is too class specific while mercenaries are like their own classes all together. For this reason i understand why mercenaries don’t equip gear and personally I don’t see how a gearing system would work for them. There should also be a deterministic way to scale mercenary damage. We should have uniques and aspects and tempering manuals for this as well.

Second thing is that we need to be able to customize the appearance and skin of the mercenaries. This is a wasted opportunity for Blizzard. Also let us change the mount skin that the mercenaries ride with any mount transmogs in our stables. This would be very cool.

Third is that I think the skill trees should for the mercenaries should be bigger, but Blizzard likely won’t do anything about it until the next expansion. Also we should have more mercenaries. $ is not enough. Blizzard should add more. How about like the scholar who does lightning and frost damage? Or a mercenary that does poison damage.

I was happy to see that they included mercenaries into the VoH. They have a good base that they can expand on. More skill selection and increased DPS would be a good start. Also include the merc on the loading screen. They could also include merc specific gear that emanates like the follower gear in D3.

One of the things I was worried about when the first announced VoH was the mercenaries. I typically hate games with companions. But this implementation I can live with. That’s not because it’s good but because it’s so meaningless to actual gameplay I can just ignore that they are even there.

2 Likes

Diablo = 0
Diablo 2 = 4
Diablo 3 = 3
Diablo (I) = 0
Diablo 4 = 4

How many more does D4 need? I would rather have them working on more classes.

I have a good idea for mercenaries:
Remove the D4 mercenaries.
Decide wether you want to have D2 or D3 mercenaries.
Implement it.
See happy faces.

We don’t nee d4 mercenaries doing nothing, especially no damage.
When I want a buff, I go to my skill setup and activate a skill.

Mercenaries are the most underwhelming thing in d4.

How you gonna equip your merc with gear when we can’t even get our own gear upgrades after 200 hours :rofl: