I know suggestions are a dime a dozen, I know you probably don’t care, however I’ve posted suggestions before that oddly enough somehow got implemented.
Quality of Gaming:
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Add some sort of salvage/sell option within boss encounters that don’t require us to leave loot on the ground and/or engage in the play loop of port ->salvage->port->boss kill. If you’re worried about lore, maybe have the followers you plan to implement capable of salvaging gear. The in town blacksmith and vendors will still very much be useful and relevant, just not absolutely necessary so we don’t have to endlessly post back and forth from town to boss back to town etc.
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Bricked to Broken Tempering. Since tempering is such a critical part of creating a worthwhile item…it’s a really rough go when it bricks, to the point some people would rather just not suffer the heartache of bricking and just won’t temper the items at all and sit comfortable knowing they eventually could…it’s silly. Maybe add an option to reset tempering like you do with master working, make it expensive as hell if you want. Just give people hope.
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Don’t know what you did or what happened but the pathing while on mounts is as smooth as a pot hole laden road again. You fixed it once, but I keep getting snagged on nonsense.
General Suggestions:
Add more dyes and color schemes to the game…as season rewards or exclusive ones for the shop. Some could be animated say an electrical theme that adds lightning animation to whatever armor it’s applied to, sky is the limit with this really. Surprised you aren’t capitalizing on this. I bet people would pay for a lightning animation that could go on cosmetics they’ve already purchased that they like to use. Obviously you can implement limitation so cosmetics don’t get too silly looking. Also maybe add dyes for the mounts.