[Suggestion] Talent tree on skills - choose 1

This is not like the first time I’ve talked about this but kinda want to “summarise” everything in this one thread

1 - We don’t need more skills on the skillbar, we need more impact diversity of existing skills
2 - We don’t need to make everything work, keep the “basic” concepts, but add on top of them a bit
3 - There would be a bit better/bigger reward for commitment (something to sink our teeth into) even at times when “endgear” is (somewhat) missing


That being said, would like to post a few examples, and have you guys think of some yourselves maybe… :thinking:

So, first things first, how would talents work ?, unlock on level 5 (skill level 5 being minimal) and then pick one of the Talents to “finalise” your build

Here are some examples:

Frenzy:

  1. After hitting 5 stacks on Frenzy you also gain % armor equal to 35% of your total bonus movement speed

  2. Frenzy has a 65% LH chance to Daze targets for 3 sec., but this effect does not happen if having more than 4 stacks of Frenzy

  3. LH - while on 5 stacks Frenzy has a 35% chance to deal 130% Bleed damage over 7 sec

Double Swing:

  1. LH - Double swing has a 15% chance to cast Vulnerable to elites
  2. LH - Double swing has a 15% LH chance to cast Double swing another time for free
  3. Every 15th Double swing against immobilized targets or targets attacked from rear/behind drop a Potion of Healing but you no longer do Critical hits

Shred:

  1. Killing more than 5 mobs at a time with Shred give you a % damage as Poison equal to twice the amount of mobs killed with the final swing. This effect can occur once every 12 seconds and lasts for 3

  2. Shred now does 20% more damage in 1v1 combat, however being under effect of CC disables this effect for 7.5 seconds before kicks in back again

  3. Final hit of Shred has 20% LH chance to drop a Spirit Offerings pot which increases damage of all skills by the amount of Spirit in that pot for 2.5 sec

Hydra:

  1. Hydra does 15% less damage to distant targets but does 25% more to close enemies

  2. Hydra has 7% chance per head to summon another Hydra on kill that has 1 less head than it’s original for up to 3.5 sec.

  3. Hydras will now shoot at a slower rate but with simultaneous and deliberate direction, in a 30% angle arc always facing the current position of the player that summoned them

IMO, THAT’s the kind of stuff we need, a not-insignificant buff to every skill after we commit to it quite a bit that specialises/capitalises part of it’s original identity (no hard conversions or hard alterations of original skill, just emphasise something related to it) rewarding a certain playstyle (potentially)

In general regarding skill-trees and/or usage of skills, don’t think that bad that we have to use a Generator 90% of the time or not being able to use 2 Core skills 95% of the time, however we need variations/flavoured-variation of every skill that can broaden-up some differences/builds, whaddya think ? :thinking:

I think that everyone thinks they are a game designer. If you want to be a game designer go be a game designer. They have given us two options in the talent tree because the rest of the changes to abilities will be based around legendary aspects.

They can add a few more tbh… The thing is if there are talents like the ones I menitoned above on affixes they’d be: 1 - Too strict and situational, and 2 - Too weak…

For ex: buffs of type (gain 35% of bonus movement speed as Armor while under 5 Frenzy stacks, probably isn’t something that should be a Lege affix but rather something more accessible such as the tree :slight_smile: )

They have a lot of openings on the team.

1 Like

Not the reaction I was expecting but I’ll take it… :blush: