Stutter to the point of Unplayable

This shuttering is worse then last week. go from 120fps at 1440 down to low 30 fps with tons of rubber banding.

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I’ve been getting constant lag / stuttering too, playing Necro, literally anytime I scroll further than half a screen, and it’s been happening from the moment I started the game. It seems like loading issues rather than the graphics card, and if it wasn’t beta, I would’ve already given up on the game because the experience is honestly barely playable. It makes it impossible to dodge attacks, or use any ability that requires accurate aim. I’ve been completely solo so far, but it could be related to the skeles.

I noticed the stuttering is worse when I’m grouped with other people

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Same. A lot worse than last week. Hardly playable in open world. In instances is slightly better. Changing setting to low / medium / high, not making any changes.

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stuttering non stop like its some kind of shader compilation stutter.
rtx3060 1440p 60fps, 60-80% gpu usage.

RTX 3080 with Ryzen 5800x and 32gb ram. Getting stuttering even on low, medium, high settings. Tried capping frames still didn’t help.

Turning textures to Medium solved this for me on a 6800XT. The High texture setting just has some extreme performance issues, even on hardware that can easily handle it.

Pretty sad, and GPU usage goes to 1% during some of the stutters.

Medium textures vs high textures is likely something like going from 2048 to 4096 resolutions. That means the system has to load 300% more data per texture asset needed.

The stuttering isn’t really a GPU issue, it’s more of an issue with Windows loading the assets needed. The GPU won’t render a frame until it has everything it needs. You’ll never render a frame faster than your weakest link, so in this case, it’s an readIO bottleneck.

What they are going to have to do is implement a better texture streaming system to avoid chokes like this, where they can spread things out over more frames.

I have stutters in this game on every setting and im on a 4090 13900k 64gb of ddr5 ram and ethernet connection and the game is installed on an M.2 980 pro (i have 2 of them and tried to install them on both to remove the option that i have a problematic one just in case) , its a game issue either optimizations are not final yet although i dont see this issue going away until release the version we are playing right now its probably the final one and this beta is basically a server load test so we are bound to have the same issues into release + a while after release which is frustrating as hell

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That doesn’t matter because Windows still has to handle all the memory mapping and the sending of the data to the VRAM in the GPU. This game doesn’t use DirectStorage yet(the dlls are there, but the client doesn’t use them yet), so ALL IO operations are going to be choked by Windows in the meantime.

I feel like other games that take similar amount of ram from my pc like assassins creed valhalla metro exodus and even cyberpunk (maybe abit less like 2-3 gb ) handle it better and obviously i got not issues with stutters like in this game , i still think it wont be fixed till release since its not even acknowledged by blizzard , blizzard quality is no more unfortunately this game shouldn’ve stayed in development another year or so to fix all these small things

Which is why I said what I said: “What they are going to have to do is implement a better texture streaming system to avoid chokes like this, where they can spread things out over more frames.”

Do you think its possible to implement this kind of system before the game is releasing in less then 3months

Realistically? Yes. I’m 99% positive they already have async systems in place because you’ll see it in cutscenes when the camera jumps to a new scene. You’ll see the textures stream in at a lower mipmap and then work their way to full res after a second.

They just need to tune some dials on it all and maybe mess with priorities on assets streaming in. Things like clutter models can stay low res and stream in the rest of the way, once the big high priority hitters in the scene are fully loaded.

EDIT: Either that or maybe the release client will actually use directstorage and they just want to get some telemetry on players that aren’t on compatible drives(regular sata SSDs)

well i sure hope you’re right and hope that this will be one of their priorities because right now it feels really bad to play with this issue , since the game looks sounds and feels good to play i enjoyed the time so far minus the stuttering issues which is annoying
have a great night dauntless

For me it stutters and freezes like crazy in world map. But when I enter a dungeon, game is smooth.

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Still stuttering on the widescreen, when i swap wide screen out there no issues…

High end machine with 3080 and i7 12700k and 34 inch wide screen

Game is so bad optimized lets hope it gets fixed

Came to add my 2c to this thread, I can confirm similar issues here. I am running an AMD Ryzen 3700X, 32GB of RAM, AMD Radeon RX 5700. I have left all of the display options default (recommended) settings on a brand new install. CPU regularly spikes to >70%, RAM is 100% consumed running at 32GB (consuming over 25GB just for Diablo) and GPU is running 60-95% constantly with regular stuttering even just on cutscene or running on my own in the world. I am running Windows 11. There are major performance issues, seeing ~9GB extra memory utilisation over the recommended settings for the game seems like a fairly big problem to me. Too bad if you only had the minimum specs (8GB).

Played for 5h strait last night: no more stutter, game was finally enjoyable compared to last we. I played on high settings, fps steady at 150 in 1440p.
This morning there’s an update: stutter is back like last we. And like last we changing quality to medium or low doesn’t do s**t
Come on Blizzard … what’s this mess ?