after 1 month in the game, here is some stuff i think needs to be fixed:
almost every dungeon has a “middle room” (the one that often ask to press the levers). Mobs in these rooms do not drop anything beside potions. Why? Is it intended? I feel bad everytime i kill a bunch of elites in these rooms and they never ever drop anything;
lever mechanic in the aforementioned rooms feels dumb and useless;
when channeling whirlwind against a suppressor elite i often cannot deal damage to it - immune hits are displayed. Isn’t this supposed to work only against ranged attacks? I’m sure somethin is wrong coz my rogue friend can instead attack and damage them with no issues.
mob density in dungeons needs to be addressed again and fixed, there are still too many low density-low elite presence dungeons compared to champion’s demise i.e.;
uber uniques droprate is uber ridicolous and needs to be increased a bit. While i understand they have to be really rare, it’s not good to never ever see one of these items through 1 month of farming. At the moment who says that they dont exist and to play like they’re not in the game is right. It’s not fun to grind for somethin impossible to happen;
world boss, tree of whispers and gathering legions drops are way too poor, making these targets almost useless and not so fun to play after the 1st 2-3 times. Put at least one 800+ power item or better and more stuff in general to make them funnier and useful to target.
stash and inventory need to be improved a lot, we miss a “search” field to find items fast and space isnt enough;
there are still some aspects not working, like the conceited aspect. These bugs make some builds unplayable or way worst than they should be, please focus on making all the aspects to work as intended asap, since it’s a fundamental mechanic of the game and should be prioritized;
please balance all classes making them able to run endgame content like tier 100 nm dungeons and uber lilith;
give paragon board the option to salvage all points in one click and fix the pin which often provides wrong directions.
Game is overall very good and i see your efforts to make it better, please keep it going, because it can be even way better than this.
From what I’ve read and has been confirmed - WW and Suppressor: If one begins WW OUTSIDE of the ‘Bubble’, it will deal no damage. The bubble will block a number of actions that began outside of it.
Your friend, the Rogue does fine because they Dash in(always thought it Odd that DASH is allowed, as an attack, into said Bubble, but I digress…) - They directly damage the Elite and kill it.
Tell your Barb pal - Stop WW, enter bubble, Start WW. Fixed.
I’m sure this will happen eventually.
Game is young.
These are ‘Chase items’ and were used primarily as PR hype and honestly appeased the D2 crowd with having “grind 1k hours for Tyrael’s” - sadly can’t please everyone and of course in Blizz fashion: The Doubled IT!! - The Rarity(well more than that but…).
That content is super easy and supposed to be a side activity.
RNG is RNG and no, I’m not overly impressed currently because I’m having my own gear issues.
They need to make Tier 4 be 700+ Only(725 is upgrade to ancestral and is fine for ALL items outside of weapons and +Life scaling Affix)
Sacred needs to be Level 45 and Ancestral Level 60. No increase with Character Level because unlike D3 for example - the items DO NOT increase in Power with Level.
Ww gets snapshotted to the starting position. Distance calculation works from there. So if you move, you will do ranged damage… Makes total sense right.
As they said Above me - Also tell your WW Barb Pal if they’re not aware of this: It would seem quite intuitive to use +%DMG to CLOSE enemies considering WW is a Melee Attack. Right?
WW snapshots LOCATION in the sense of % Dmg to Close & Far. It’s not as intuitive as one might think it is.
I say this because Suppressor and its mechanics is common knowledge and I fear they may also be stacking Close%.
Just an FYI if that’s the case.