Strongholds Rework

Good day. Currently, one would only ever need to liberate strongholds once and that is it for these areas. I would like to suggest a system wherein it would require players to repeatedly defend strongholds from constant demon invasions. These may be brought about by the helltides or a similar event that plays like a tower defense game. It would be up to the developers to come up with an incentive system to make this activity worth doing repeatedly.

Thank you for your time!

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Brought it up for years after the 2019 release. Suggested 1 week a month the strongholds are being taken over. Its a new week long event where you liberate at least 1 per zone, greater rewards for doing more. But they can mix things up, doesn’t have to be the enemies from before. Could be a new family, random, random for area creatures. New bosses and objectives. All dungeons and waypoints will be re locked if they at a stronghold that was reoccipied.

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Hi. I’m glad I’m not the only one who found it a huge missed opportunity - not just for the strongholds’ sake, but for the size of the map. It would certainly give the world more life rather than just being one-and-done affairs. Right now, the map is just pretending to be open world with random entrypoints to instanced dungeons without any identity. People barely want to run the map because of how easy it is to teleport from from one place to another because of the sheer number of portals. By taking away access to some portals when enemies take over a stronghold, players would be forced to travel on foot or mounted and take on the dangers of the open world.

Also, they could add special events and NPCs similar to that of the Souls games who appear under certain circumstances/times of day and could alter a region’s story.

I wish Bliz would somehow come across this idea and consider it. I’m not an expert, but I honestly think this would be a worthwhile addition to the game.

Thanks for chiming in!

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Cool idea guys! :slight_smile:
Mmm… I should use that in my TTRPG :slight_smile:

sounds like a fun Mini game. hope someone who can feed this back to the planners sees this thread :wink:

For a second, I thought I was reading a review of the space game from that other big MS studio that dropped an expansion this week!

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Heck, they could turn the region into a big game of DotA where players push against the waves of enemies. XD

Additionally, it doesn’t have to be a grand battle all the time. An enemy agent/spy could also be the reason of the downfall of a stronghold, and the mission would be to weed out the said infiltrator before low morale, or contamination of food/water, or famine overtakes the place.

I’m having goosebumps just imagining this in the game haha. If people approve of the idea, may I kindly ask you to spread it around until the devs take notice! Thank you everyone.

Never understood why this wasn’t a feature to reclaim something if demon took it back, randomly in a event.

Instead, they come up with “keys”, “tokens”, or other consumables with profound flavor text and back stories to charge up an existing dungeon. Same look, same enemies, bigger numbers. Heck, you do not even need to venture to that particular dungeon because you can conveniently teleport there right away.

And have you noticed that the tension felt in older dungeon games is already non-existent? People do not even care about exploration anymore because there is basically no unique collectible/gear tied to a specific dungeon that people have to go hunt for that is being guarded by a similarly unique creature or boss. And when there’s a boss, it’s only a sized-up or re-colored version of a regular enemy type. The only source of suspense is the number of revives and/or a timer that runs out.