Streamers and YouTubers have ruined Diablo IV

Over the last week Diablo IV has been review bombed by streamers and their minions.

But everything wrong with the game is the fault of streamers and YouTubers.

Nerfs to the game? Guess who suggested those nerfs or streamed the gameplay that alerted blizzard?

Slowing down leveling for everyone. It’s streamers who ruined the leveling fun for 99% of the players by exploiting experience runs and streaming it. So that interminable period where you aren’t feeling any power progression? It’s the fault of guys on YouTube.

Streamers are the ones who claim there is no end game content after playing 200 hours in a week. It is their audience who (by the way can’t even afford the game) who is watching those streams and giving low scores. Of course the score will be low when YouTubers and streamers show players the most boring way to play. Repeat the same dungeon over and over in a group? Exploit exp gains? Show the public who hasn’t yet bought the game the worst possible gameplay loop? Of course people will think the game is bad.

Streamers created the meta, and ruined everyone else’s fun by making blizzard nerf everyone’s favorite abilities.

And streamers and their audience DO NOT represent blizzard customers.

Blizzard customers have jobs and money. They play a few hours a week because JOBS require TIME. The complaints made by streamers and their jobless audience are complaints made by people who can not contribute to blizzard’s business success. The opinions of their audience are opinions of teenagers and the unemployed who have 100 hours a week to play.

The game does need help, and the first thing it needs is to stop listening to streamers.

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If you are sensitive to negative Nancy reviews, then stay away from YouTube and forums etc.

Ignore the Cheeto stained rage lords and just play your game.

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Honestly, I can’t disagree with any of this.

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If you look at the first round of changes announced by Blizzard they are, by far and away, positive for the average person:

  • Density changes to NM Dungeons and, perhaps, open world: Positive

  • Teleport to NM Dungeons from Sigils: Positive

  • Buffs - we’ll assume positive

  • Better XP & Rewards from NM Dungeons - positive

  • Seasonal maps, shrines, and campaign being “done” from previous characters - positive probably, this one is probably slightly more person-to-person

My point with this list is that no matter who originally suggested them or if they can internally the benefits are to the general population including more casual players.

In general, when streamers are taken for gospel it does become a problem. I’ll listen to, for instance, DM for Fextralife for some ideas but, in the end, everything is filtered through my preference=)

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You do realize ALL these are in response to the complaints everyone had about the nerfs blizzard made BECAUSE the streamers right?

They are reverting back to open beta experience rates.

Guess who caused those rates to be ruined for all of us to begin with?

Streamers

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In honesty, we played to 20/25… Experience rates at 80 may not have changed… wasn’t in closed beta to even know.

As far as density issues - fair

Was all of that in the campfire chat that I missed? Did they say when those are being released? That’s a lot of good improvements.

While that is true, I do recall our leveling experience being much more dynamic in the beta than now.

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lol wat? If anything streamers were merely showing what is bound to happen to you and the community sooner or later. How is it their fault when bLizard is the one deciding on changes and resolving issues with their own whacked design directions.

Bugs aside, instead of buffing underwhelming content they chose to nerf the good ones. How is this on content creators

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I’ve read reviews from people who showed no indication whatsoever that they are watching streamers or youtubers. So I think you generalised a lot. I also seen reasonable feedback from streamers.
You are right however there are some clown streamers out there exploiting the game, laughing like little children and making fun of the devs. These are the ones you have to ignore.

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I think all of them I mentioned there are before season 1.

They’re also moving gems to the materials part of your inventory but that is season 2. Also, they’ll see how Season 1 and renown grinding plays out and might adjust for season 2

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Because blizzard is making changes based on play styles nobody but streamers engage in.

Does the average gamer play 100 hours a week?

Does the average gamer need to have their leveling experience slowed?

No… these changes are being based on 1% of the player base and that’s why 90% of the people here hate them.

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then again, that’s on bLizard. Why are they balancing the game based on the 1%?
The decision makers are at fault, not the masses simply playing the game

This doesn’t even make any slightest sense

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Only thing I’ll mention here as a former 4+ hour/day person…

The issues for those playing 1-2 hours vs 4-8+ are going to potentially be very different. I understand and agree with some of the issues for people grinding D4 - I noticed them as well when I did a ton of time on D4 (launch weekend and a one day session).

Some of those issues though really exacerbate themselves when you’re grinding for hours upon hours and not when you only play for 2.

ok… and?

I still don’t see why bLizard choosing to nerf content makes it the fault of content creators or people playing the game as their job by default?

People are just playing the game as provided by the company, exploits or not. What if some streamer is playing and find the 3 goblin sewers, bLizard then proceeds to claim its unintentional there should only be 2 goblins and remove 1 of it. Is this the streamer’s fault?

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Well what is the largest gripe they actually have?

Lack of end game content.

But let’s do the math. If they are playing 10x the amount a normal person plays. And they’ve run out of end game content in one month.

The average gamer will have this issue in ten months.

What will the game have in ten months?

End game content.

Streamers are ruining the game

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Because that 1% already spent more time on this game than most people ever will.

It’s outrageous that people blame streamers for the cause of the issues with diablo IV… They’re just giving data, essentially. It’s up to blizzard to interpret it and make changes in such a way that it improves game quality for everyone.

I honestly don’t see how any of those current changes are so bad for casual players. And i don’t see any reason why anyone can’t continue to enjoy playing the game as they are currently.

But just keep in mind, that 1% is what you’re relying on. Whether you like it or not. Diablo 3 was catered towards casual players, and it took 10 years to become reasonably good.

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100% true, not just with D4 but every game that launches these days. YouTubers are chasing clicks/views/subs. They don’t give a crap about the long term health of the game, just being sensational to get as many clicks/views/subs as they possibly can. Total cancer.

And it was immensely frustrating seeing blizzard react to all the YouTubers during the open betas when all we had access to was levels 1 - 25. How many of those “fixes” seem idiotic now in the context of a 100 level game?

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Not saying it is their fault, just that “the streamer issues eventually will be issues for casual players” I don’t think is correct either.

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Pro player streamers reason to exist is teaching you how to become powerful, no idea why to blame them because of that.

In fact, and given that many of them were given access to the full game way ahead of us “mortals”, and reported the most blatant OPnesses at that point, if the company did those nerfs before release, we regular people wouldn’t have experienced that dip in power.

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