Stop hard capping stuff in this game.
Add diminishing returns instead.
Feels bad not being able to scale your build.
Easier for you to balance with hard caps yes but removes a lot of the fun for the players when we cant feel the progression in a progression based game.
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Console players have their attack power hard capped. I feel your pain.
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Dont understand what you mean. Not a console player btw.
hard capping is easier to code/script.
just evaluate if exceeded max, then apply max.
rather than putting up various stages of diminishing returns. which means more code/script = more potential bugs = more work to do.
Yes you’re right - Its lazy however aslong as this is a temp fix until they can allocate appropriate resources its fine I guess.
No it’s not fine. The game is already an year old with an expansion coming out in 4 months. It’s not fine! Not to mention that it was in development for 10 years.
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Its not ideal but if they need to do this to balance things temporarily to make more builds viable thats okay. I’m playing druid and we’re far behind most classes.
Many druid builds are extremely bad still.
well, i hope you guys trying to used to it.
the studio has adopted the Agile Methodology in delivery results.
while this method doesn’t explicitly emphasize how to capped things, but the environment/ culture foster by the scrum master would influence the devs to take “cut short” approach instead of “short cut”.
Hard caps are better diminishing returns are dumb, lazy and make for a worse average player experience
“Harder to code” guys its a math equation and 1 line of script, that is referenced repeatedly.
Its the same work its just a worse system
Why do you think hard caps are better?
Why would it be worse for the average player?
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Hard caps dont require outside resources to calculate or understand
That in and of itself makes for a better player experience
You dont think this can be fixed in game with tooltips?
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They really need to get rid of the hard caps, especially on glyphs. Even if upgrades drop to ultra small values very quickly after level 21, the game needs more RPG stuff you can get invested in. These diminishing returns can easily be adjusted later.
The problem with hard caps is that they truncate the value of items and affixes that aren’t necessarily the players fault. Players control what they put on but not necessarily what they have available to them. Sharp Diminishing returns, however, may be a better design experience that is better for players to swallow and sharp drop offs would make balancing still manageable.
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Not for the average player, no
the average player doesnt need to calculate anything. All they need to know is what the soft cap is and that there are diminishing returns after that. The average player usually doesnt give a crap about the math behind it.
The average player required me to sit down with them and explain that the armour cap wasnt the armour cap… multiple times
Putting breakpoints on these, makes the tooltip way too cluttered and again is bad for the average player
None of us posting on a games forum are the average player
Plenty of games use soft caps and average players do just fine.