Stop nerfing builds into the ground without providing any alternatives or buffing other skills to make them playable. This is not how you balance a game and make it fun. Nerf to ww/shouts, now nerf to bleed/thorns

[level 87, tier 50] Never followed any guides and was really proud about making my own custom build. Told my friends that Diablo 4 is a game where you can play how you want and still be efficient, unlike in previous entries or PoE where you had to read a dozen guides to kill at least something at high levels and spam skills that you hate to reach end-game. After recent update it seems I was wrong, devs are clueless about what they are doing.

What they are nerfing was indeed broken (like infinite screams or billions of damage to world bosses) and I am wondering how that even went into release, but they only nerf without rebalancing or buffing semi-useless skills that no one uses. By nerfing shouts people will not stop using them because they simply have no good alternatives. Start buffing other skills so people can actually choose how they want to play the game.

Imagine a doctor that instead of healing illnesses just amputates and cuts everything out without even considering how to fix it. That is what Blizzard right now on Diablo 4.

Now personal subjective opinion on skills that need rework or buffs. You can completely skip this if you want, it’s relevant to the topic, but main idea is already pronounced.

Iron Skin requires good reaction like any parry mechanic and gives player more benefits when they use it at low HP while being less effective than just pressing Challenging Shout at the beginning of the battle. It also requires a very important armor aspect slot to provide Unstoppable and 20% damage reduction to be semi-efficient, which can be used otherwise to provide a strong defensive buff. Shouts require no aspects and can be used with either Glyph Socket or Marshal or take much less important aspect slot on the ring. [Buff damage reduction on it, move Aspect of The Iron Warrior into skill tree (replace Tactical Iron skin with 10% hp per second heal, keep Fortify bonus under 50% hp) or increase amount of barrier by substantial amount, because it doesn’t survive even a second on higher tiers right now, which will enable use of other aspects related to barrier and create an alternative way to survive without shouts]

Rupture was finally good and playable, because it applied Two-Handed Sword Mastery or/and Aspect of Berserker Ripping after explosion as Bleeding Damage, making it a key ability in the pure Bleed builds that combined really good with Weapon Master’s Aspect and Fields of Crimson. Now because of the mistake in code, that allowed for you to stack damage infinitely, devs completely disabled any before-mentioned effects on Rupture and made it into a waste of the time that provides a laughable 15% hp heal or 20% attack speed boost for 4 seconds (2 seconds of which you will use for that extremely slow skill animation). It’s much easier just to stack rend or kite enemies than to use it and make yourself vulnerable to enemy attacks. [Either buff damage on Fields of Crimson passive proc or allow for Rupture to apply Two-Handed Sword Master and/or Berserker ripping with a cooldown. This way it will make pure bleed builds strong but not broken, because even before they lacked initial burst of other classes or ww and required some preparation.]

Right now it feels extremely weak to play barbarian compared to other classes, because two strong builds were already nerfed into the ground, while other classes remain mostly untouched and broken (like druid or rogue).

Also please stop nerfing builds based on mainstream streamer experience, they do not speak for the entire community and don’t show the state of game. To understand what is broken you need to compare community feedback to personal experience and actually play your own game at high levels or hire a team of testers to do it.

13 Likes

Im not level 87 with my barb (only 78) but i feel like tier 50 is in line with most other builds. You say it feels weak compared to other classes. What other classes have you played? The sustain of barb is insane compared to other classes so the dps should be toned down. Your “buff” is the sustain barbs already have. Its not all about damage.

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So it’s okay for rogues to have ~300k dps as burst damage with twisting blades and around the same survivability, while barbs are supposed to kill enemies slowly because of the -10% damage received class passive? It makes zero sense to me when I finally get a good working bleed build with rapture and fields of crimson and It feels finally on par with other classes in terms of clear time and it’s actually fun to play, just to realise the other day that the whole build was a mistake in the code, while a rogue can do the same but it’s somehow legit. I don’t see your point.

I switched my focus to Thorns lately and build is still good and playable, but it seems like one day all builds will be nerfed at this rate. If you still think that barb is strong compared to other classes, try running dungeons with other people, your primary role is a stunlock/control machine with a sorc or shout-support to buff the party, because by the time you will reach enemies or stack bleed they will be already long dead.

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Rupture on its own isn’t a core skill to make a build around. You use it to trigger bleed and apply AoE bleed. It works fine as part of a Weapon Master build when you replace your basic attack with Rend.

You are right that Iron Skin shouldn’t require an aspect to get Unstoppable and Def%.

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There’s just something extremely sad about finding a cool unique legendary two-handed sword and creating a build around it just to see it being just completely nerfed into the ground the other day because some streamers exploited Aspect of Berserker Ripping and Two-handed Sword Mastery to one-shot some bosses. Yes, it needed to be nerfed, but to a such degree? No, it was fun - now it’s dead. The main problem was that people spammed Rapture with Weapon Master Aspect two times and stacked cooldown reduction to make it oneshot world bosses, so solution is to give those aspects an internal cooldown. It felt right to play bleed builds with those aspects, it was dynamic and fun. You jumped around stacking bleed on enemies and exploding them into a bloody mess, now it simply doesn’t work. The damage is laughable and the worst part that you have to sacrifice last bits of it just to stack armor and resistances into 50+ tiers just to survive because burst potential is simply not there anymore.

I tried different variations on the Bleed/Thorns builds and I can say for sure that Crimson Fields is just completely useless with it’s laughable 1408 bleed damage over 6 seconds. Your best bet is going 80% chance of thorns to spread across enemies and stacking as many enemies as possible on top of yourself, while getting enough resistances and relying on proc from legendary chest and cd reductions on shouts to survive. It’s an extremely stale and boring gameplay but it’s effective.

And yea - Iron Skin is a joke. It survives for literally a couple of seconds at best at low hp without shouts applied for additional damage reduction.

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It’s only useful with it’s Aspect that gives 20% def and Unstoppable for 5 seconds which makes it better than Rallying Cry and on a shorter cooldown.

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Omg, they did not nerf it, they bugged it out, enchanced rapture simply doesn’t work anymore on single target. How did I not notice this. What are you even doing at this point

Here’s a link to another thread with the bug:

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Yeah, I’ve already noticed this today. Hit an elite with Rupture for 90% bleed damage, and then it immediately went from 0 back to 90% hp.

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It’s an excellent option with this aspect. It’s also a good early-game option even without the aspect, especially with the “tactical” enhancement.

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i use rend rupture and i knew something was off like it was fun before and now its like i cant even do anything while im sitting here watching an ice sorc MELT EVERYTHING. like… guys… the game is suppoed to be fun but if you nerf everything it wont be fun itll just be tedious. unexciting builds.

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I want to play bleed but hota is way better even though it is completely inconsistent on console so another bust. Guess ill just play lower content trying to find some other build i enjoy. I hope rupture returns to way it was or just some buff that allows a rend build.

What you have exprienced is really really sad. Every barb player feels the same. What make the whole situation even more pathetic is that Rogue with poison can do 18M per tick with simliar mechanism with bleeding pre-nerf. AND thats somehow legit to the DEV??

I am not saying please nerf rogue beacause of that. My whole point is that this is a PVE game, and Its not even season 1 yet . Just let people have some FUN . DONT RUIN people’s exprience.

8 Likes

I read in a previous hotfix that rend rupture was going to be addressed in A future version. Meaning an official patch for it. Not a hotfix

Completely disagree. It scales really well with higher HP values. Whether it should or shouldn’t be one, Iron Warrior is a great aspect. At 96, I’ve never used Challenging Shout, and as I’ve pushed through 50/60+ NMD, Iron Skin has been a crucial ability for surviving big damage and getting through chain CCs. The buffs it just received made it even stronger.

Alert… fun detected.

1 Like